Dynamic Visible Entities List

**NOTES**
* This time I did it for III/VC since it was kinda of straightforward by looking at it's idbs, but I'm not sure if they're working fine there, so test it there!!!!!!!
* This one was very bad researched... remember we should understand what we are patching, we don't want to be like SALA!!!
   + *Visible* and *Invisible* were inverted in III/VC
   + The patch in SA that was supposed to be into *Invisible* was actually to *VisibleLod*
   + The thing is, only *Visible* and *VisibleLod* are *useful* (III/VC do not have *VisibleLod*), Invisible may be useful if there are many peds and cars spawned since it works only for those