Balance fix tweak round1

This is basically the previous patch minus map changes and "controversial" things.

What's changed:

-All medical reagents now health analyzer scannable; all non medical are not.
-Added in mute toxin (for future parapen nerf) and recipe
-adds in paracetamol recipe
-Sleeper can inject paracetamol; the overall reagents you can inject is slightly lessened (Bay)
-Smoking Pipes now hold reagents and last much longer (no more relighting every 2 minutes)
-High amounts of electricity in the grid will cause you to be arc flashed if you touch something that's electrified (very deadly)
-Hyperzine works again
-Medical Pain Shock system harmonized with Bay's shock system
-Removed Dionea immortality; that said, you'll be able to clone them, once again.
-Vox now have blood (logical, and more Bay harmonizing)
-Sleep Toxin buffed back to its original status (again, will coincide with future parapen nerfs)
-A few foods have logical reagents in them (fried rice has...rice, etc).
-Removed multiple duplicate instances of "blank" virus symptoms; will still be possible to get, but they'll have name now and be much harder to find.

-NO map changes (may come in the future)