GameManager
GUI - updated GUIManager
PlaceholderGraphic
Merge branch 'develop' of https://github.com/jfraser16/SoftwareEngineering into develop
Pat's changes.
MiniGameC - fixed the scene.
MiniGameC - changed face variable to cardColor enum instead of int.
- changed the constructor to a Start() function.
- structureCard[i, j] is to access the Card script (and variables) for each card object.
MiniGameC:
- Moved cardColour enum to Enum.cs script.
- setFace now also changes the material color (using SetColor()).
- made variables private.
- added SetPosition() function.
MiniGameC - Renamed arrays in MatchingGame.cs
GUI - Basic navigation through entire game.
ALL - Scoring is now static and saving to playerprefs.
- GameManager is now virtual. Can be inherited class.
Edit all my scripts.
Merge branch 'develop' of https://github.com/jfraser16/SoftwareEngineering into develop
GUI - updating scenes.
Merge branch 'develop' of https://github.com/jfraser16/SoftwareEngineering into develop
Working on current sheep game
Updated Game A updated Game Manager,
Merge branch 'develop' of https://github.com/jfraser16/SoftwareEngineering

Conflicts:
	Assets/Scenes/MiniGameA.unity