updated project Android API and include Android NDK libraries compile flag
enabled in-bundle file access, fixed indentation in EjectaRenderer
fixed textures to be able to load from in-bundle assets via memory buffer
removed debug logs
removed global reference, added free when malloc, removed debug NSLOGs
fixed trailing space
Merge pull request #53 from aogilvie/feature/localFileAssetLoading

Feature/local file asset loading
Merge pull request #55 from come/develop

correct fillText issues
load a local file using the asset manager
Merge pull request #56 from aogilvie/fix/loadLocalFileFont

load a local font file using the asset manager
localStorage mapped on android sharedpreferences (initialization)