adding more variables to the variables.txt
changing to use socketted item lore instead of socket gem lore
fixing an issue with broadcastOnFind
all of the skulls are now of me
muahahahahahaha
adding ability to use extra randomly generated lore
adding a bit more debug when loading certain things
adding MythicRepairItemMap
removing repair item map from settings
fixing some imports
fix for error caused by not using proper constructor
converting load methods
interface version of last commit
maybe adding a working "/md reload" command
pulling up populating.yml
maybe the final step to a working "/md reload" command
adding ChestGenerateEvent
adding a populating ItemGenerationReason
adding ChestPopulateEvent
rewriting chest population base
adding PopulateWorld parameter to constructor