Playing with C++ HUD
Working C++ HUD Test
Attemped to add slate methods
Fixed dive physics
Park Asset placement
More dialogue assets,  all cues created,

and sound for mission 1-4
cinematics team cutscene edits 2

Huge audio overhaul, cutscenes 1a, gamestart, and 5a have shot cuts
timed with audio. many other shots have audio added to them.
level 1 update

-various materials have had roughness applied to them for more
believability.
-level 1 has had many additional foliage placements
-new boardwalk is proper, the accompanying mission has been updated.
-asset placement is more representative of current available meshes
-lighting for the lighthouse
-spline tool setup
Merge branch 'master' into iss70
Merge branch 'master' into iss70
level 1 update 1.1

moar lighting and environment.
Added post init function super
Merge branch 'master' into DesignTeam
Removed debug
Merge branch 'master' into iss175