Merge pull request #2 from mve9302/master

Fixed bugged out guys, added code for pathfollowing
Added the Villager FSM and DT *ERRORS

Added the Finite State Machine and Decision Trees
Problem reading the file path in, need to figure out error and
correct way to load a file in Unity.
Some weird file that updated after I closed Unity

Just for giggles
Created Resources Folder/Test for file path

Moved the VillagerFSM.txt to the Resources Folder.
Fixed File Path Error, Weird Behavior Errors

Fixed file path issue, just needed to add Assests before I referenced
the Resources folder.

However, now I am faced with weird behavior off of my Finite State
Machine, no idea what is wrong, but ill keep working on it.
Fixed Behavior Issues and Other Errors

Fixed behavior issue by setting currSt to the return value of makeTrans,
previously assumed method changed the value of currSt.

Also fixed a couple of minor logic errors in the decision tree. Now the
villager shifts smoothly between states.
Added Child.cs. Still need to fix up things in Unity, however, since there is a new version out since I downloaded the project last : (
Merge branch 'Bomani' of https://github.com/Bomani/AIGE_03

# By Bomani (5) and Matthew Esposito (1)
# Via Bomani
* 'Bomani' of https://github.com/Bomani/AIGE_03:
  Fixed Behavior Issues and Other Errors
  Fixed File Path Error, Weird Behavior Errors
  Created Resources Folder/Test for file path
  Some weird file that updated after I closed Unity
  Added the Villager FSM and DT *ERRORS
  Fixed bugged out guys, added code for pathfollowing
Stripped down Villager class to bare bones - Want to re-do steering to comply with nav meshes only. Steering class is outdated in wake of perfect built-in A-Star. Also redo-ing to make it an abstract class so that specialized classes can be added in a better way.
Merge pull request #3 from gmb9280/master

Added Child.cs. Still need to fix up things in Unity, however, since ...