Added version info retrieval from git tags
Moved the generated version header stuff into components
Added version information to the launcher
Added compile date and time to the version info in the launcher
Forgot adding the version header CMake file
Distinguish between release and development builds
bug with sequence of knockouts; giving sense to some hit state code
Fix an issue with int32_t being unknown on windows.
pos accum without conformity with animation bug/creature speed
activate whole-body attack animations
Changed development version info text and the tooltip now works on all platforms
Fix linking issues on Windows using MSVC.
Merge remote-tracking branch 'upstream/master' into versioninfo
compatibility fix
Merge remote-tracking branch 'pvdk/versioninfo'
discard creatures speed and negative fatique changes
Handle knockout separately (Closes #1151)
Fix bounding box assertions due to negative particle life time

Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
Fast-forward particle systems to make cell loads less obvious.
Revert "Bug #1074: Inventory paperdoll obscures armour rating"

This reverts commit b017a3be3e4e88d8aea6150287893f3677d6fb69.