dev mode
breath
add 4 Point at the start + uniformization of identifiers + cool help for testing
add few tests
haveVertex(1)  => have(1) because identifier is redondant
lists don't support operator+
interrogations on life meaning
i don't know what i wanted, at this time
corner vertices stay out of this
epic way to DEBUG marking
finally, it works correctly
a triangle have only 3 sides, doesn't it ?
alignedPoints() + unit test added
this parameter never exist
new cool method for API and manage some weird limit cases
without indexing by []operator
use of new method coordinateCorrection
comments + DEBUG + genericity
this method was never used
complete Vertex deleting algorithm: manage two more limit cases (the last?)