cleanup code, remove deprecated things
cleanup more code
more code cleanup
i don't even know
bigger testing platform
free some unneeded ram
changed indices from ints to shorts
minor lighting changes
Refactored code to use 1 VertexBuffer for BOTH vbo/va, more universalism support
cleanup code
more cleanup
Let the process sleep if it's not the active window.  Saves laptop batteries :)
First shader, just makes everything blue.  Emulates fixed function pipeline of glColor3f(0.2, 0.4, 0.6, 1);
Abstracted Shader class, and garbage collection for GPU shaders
make it clean up the shaders
did someone say....shader code?
actually got shaders to have attribute binds :D
textured shader!