source: seeing some artifacts being rendered...not sure what to make of them though.
source: did some restructuring. Appears to be a crashing issue which I'm in the process of figuring out.
source: finally fixed memory corruption issues. Also corrected mistake made with testing the visdata against the leaf faces. Framerate is low - going to implement frustum culling and see where that gets next.
source: added transparent and opaque vertex lists
source: too many changes to comment on at the moment. (it's been a week or so since my last commit, I think). Regardless, things are coming along well.
source: messing around with some lighting on the side.
source: refactoring and organizing
source: back up and running
committing other (non-source) files before branch-merge