Added 2 state walking character. It now depends on the controller YAxis stick angle.
Merge branch 'master' of https://github.com/FilipWrobel/EmptyPotUE4

Conflicts:
	EmptyPotUE4/Source/EmptyPotUE4/EmptyPotUE4Character.cpp
	EmptyPotUE4/Source/EmptyPotUE4/EmptyPotUE4Character.h

Merge 2 state walk with new camera