don't normalize uv
look for _01.vmt and _02.vmt as well
better errors
better error checking
ssao tweaks
no ssao in ambient
some work on hbao
small optimizations and cleanup
attempt to clarify shadow map code
fixed freezup and crash if gbuffer fails to initialize
fixed system.GetClipboard() returning char* instead of string when using sdl
don't remount files that are already mounted
cleanup and optimizations
physics`?
fixed some typo errors..
bsp physics!
now also loadable on server
more accurate bullet init physics function names
added a way to setup smoothly synced variables
smooth network position and rotation
added linear lerp
call createmove every frame but write to the user command buffer at the specified interval (??)
enabled networked client input