use relative mouse movements.
pass a float
Remove shader functions.
Make shader functions local.
Don't bother mentioning a version.
Small vec3 fixes and a new vec3_print util
Fix glew path.
Small mat4x4 updates
Updating shader versions to 410.
static to zero out
Fix a unit mismatch on dt and the "physics"
Grab that input to hide the mouse on start.
You can't jump in mid air
Add some gl error checking.