Can now move the light in the meshviewer example. And Shininess set to a default value that shows off specular lighting.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4953 dfc29bdd-3216-0410-991c-e03cc46cb475
Update documentation for Materialviewer
(and last check-in was certainly also about Materialviewer and not Meshviewer as I accidentally wrote)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4954 dfc29bdd-3216-0410-991c-e03cc46cb475