Selectively render car shadows only on child meshes of a minimum size
Render track in track wireframe mode
Automatically toggle track wireframe when selecting a node
GC optimization for controlPoints in NURBSCurve.js
Add vertex weight to GUI
Add view options folder to GUI
Short circuit node picking if the same node (or null) is already selected
Fix debug normals.
Add three's stats FPS counter
Add a GUI option to toggle FPS display
CSS fix for GUI folder margin-top spacing
Oops, broke vertex XYZ editing from GUI
Fix saving and loading tracks from JSON
Add onRideCamera back
Extract all onChange GUI handlers to their own functions
Move onRideCamera, debugNormals, and forceWireframe to track model, and save them in the JSON
Less copy pasta for BooleanController hack
Fix EditTrack not appearing if track is loaded with onRideCamera on
Allow colourizing the entire track and wireframe, and save it with the model
Make EditTrack modal and select modes with GUI