Removed the dependency on VPOS semantics in liquid shader.
Made a distortion shader that is used by a particle system to simulate heat distortion from the lava pools. Created prefabs that is supposed to be placed in the lava.
A little bit of cleanup.
Added a bit of flickering to the burning candle flame.
Removed groucho and stickman
Did an attempt at a more dynamic night sky, with star particle systems, moon and gradient background.
Added heat particles and a shadow proxy for the flame on the burning candles.
Turned of the visibility of medusa beam.
Added checkbox on random rotation in replace texture.