Added lightning generator and basic draw tests for that
Refactored DrawLine into an extension method
Added animated lightning with fading, branch of the bolts are dimmed now and the lightning test game has mouse input for the bolts' ends
Added new vertex type (position+texture), started to implement billboarding
Billboarding prototype
Added 3d particle system based on the old XNA/ported MonoGame samples
Finished plane primitive, added test game
Experimented with a follow camera, replaced many camera update code from spheretestgame
Implemented self generating lightning texture
Added complex object, primitives got a world respective drawing function
Not so rigid following camera
Implemented basic debug console based on the monogame PerformanceMeasuring game sample
Fixed the echo command
Camera and ship turn fixes
Implemented FPS counter with fastest and slowest frame measurement
Implemented (not tested) time ruler
Fixed timeruler's draw positions
Fixed cmd window's hide functionality
Started to implement a game object factory for diag commands
Started to implement bezier curve functions