Dragon fires a tiny sheep in the general direction of the sheep you tap. Crashes if you tap a sheep before the last one reaches its destination
Changed implementation to collision detection. Doesn't crash anymore, but delegate method isn't working.
Made it so user cannot select a sheep until the fireball has reached the last sheep that was touched
Removed some NSLogs and an unnecessary method
Sheep Noises are added
Merge pull request #10 from zsweedyk/Beta-Fireball

Beta fireball
More sheep noises! (Dead sheep)
Added sound effects and initial game prep
Merge branch 'Beta-Music' into Beta
Github sucks at merging conflicts
Sound effects are commented out because I don't have the files
Trying to add sound files.
Added the start scene background
Merge remote-tracking branch 'origin/Beta' into Beta
Merge branch 'Beta' into Beta-NewStartScreenBG
Merged with Beta branch
Merge pull request #14 from zsweedyk/Beta-NewStartScreenBG

Added new image for the start scene
second attempt to merge target score and beta
Integrated with Shannon's noises and Dani's intro screen