Knocked off another couple of bytes.

Too much snipers. Now less.
Oops. Lose lifes.
Too easy.
Knocked off a couple of bytes.
Oops. Lose lifes.
A faster way to calculate line addresses without the high byte address table.
Binaries with new line address calculation.
Describe level-data.asm.
Cleaned up.
Knocked off two bytes.
LSL should be ASL.
Knocked off one byte.
Knocked off a couple of bytes.
No double laser anymore. It slows things down too much. Maybe later again for short periods of time.

Knocked a couple of bytes off the bullet controller. The Y register has been unused.
Have high resolution for fine foreground collision test.
Knocked off two bytes.
Added a couple of terrain screens.

The level data is now stored as a list of reused patterns with varying Y offsets.
Better description of the character map.