Stash WIP for female ninja in sewer map.
TODO:
 - Metadata for tiles/types (collision, etc.)
 - Rework playerRender to use a .playAnimation("name") based on direction, instead of assuming a particular cell structure from an image map.
grunt-notify: yep always
Angular, stop hating my game:
 - Make use of ng-if to keep active angular watch trees to a minimum.
 - Delete level stats view and styles.
 - Remove outdated menu styles.
Remove combat view background sprite.
Make sewere safe while developing.
Don't forget super in interpolateTick, AnimatedComponent!
Add scaffolded support for more generic player animations in playerRenderComponent.
Move crazy animator into core/ and out of playerRenderComponent.
Don't play animation when player is not moving.
Add in the other players from the OGA character sets.