Terrain and layout
Sad teddy bear
Forgot to change occurrences from its testing value

Whoops
Liquid weight fix

Thanks to ThinkInvisible from forums for reporting.
Add an external door to warehouse
Recipe rebalance: candy, choco beans
Fixes the weights of a couple food items.
Merge branch 'no-monster-teletack' of https://github.com/kevingranade/Cataclysm-DDA into merge
Merge branch 'retargeting' of https://github.com/BevapDin/Cataclysm-DDA into merge
Fix #1
Merge branch 'warehouse' of https://github.com/John-Candlebury/Cataclysm-DDA into merge
Replace objective bash_skill() check with a subjective bash_estimate() check.

This fixes #9753 by allowing group bashers to attempt to bash things they can't bash alone.
Add new group bash flag to a bunch of humanoid monsters, mostly zombies.
Extract calculation of group bashing ability to a helper method.
Reimplement pileon code to handle diagonals as well as cardinal directions.
Move input check to start of weather animation to bypass it if there's immediate input.
Yeah, bows were overpriced after all.
Convert player:: my_mutations and my_traits from vectors to unordered_sets for speed.
And that's archery.json sorted.
Merge branch 'trait-lookup-speedup' of https://github.com/kevingranade/Cataclysm-DDA into bash