1.7.2-1.3.0

1.3.0:
- Fixed a problem where Normal Human Knights do not play the sword swing
animation.
- All human mobs that attack now look directly at their target.
- Normal Human mobs that attack will now attack the Ender Dragon.
- Made Ruby Ores much rarer to find. (Levels: 50 to 75 instead of 25 to
50).
- Human Mobs will now drop EXP Orbs depending on their type (Normal = 2
EXP Orbs, Evil = 3 EXP Orbs).
- Added 18 new names to all Human Mobs.
- All Human Knights now deal different damage rates depending on their
sword.
- You can now "upgrade" your bow to a Ruby Bow by putting both a Bow and
a Ruby in a crafting table.
- Added the Rapid Fire Bows. There is a Rapid-Fire Bow for both versions
of the Bow and you can ether "upgrade" your respective bow by putting
your respective bow and a Diamond into a crafting table, or just craft a
normal Bow/Ruby Bow with a diamond in the middle.
- Added the Giant (Boss). This new version of the Giant is considered a
"boss" mob, and it is much smarter than its vanilla counterpart. It also
has 50% more heath than its vanilla counterpart.
- All Human Mobs now get extra health depending on the type of armor
they are wearing.
- Added the Golden Medkit. This Medkit upgrade gives 5 hearts when used
instead of 3.5 hearts. You can craft this like a normal Medkit (Gold
Ingots instead of Iron Ingots), or you can "upgrade" your Medkits by
putting a Medkit and a Gold Ingot in a crafting table.
- This mod now supports the World Generation Manager mod!