Altered variable names in Class3

Nothing serious
Able to store levels, elements using CreatureType

! [Try testing it with lines 296-304] !
With, CreatureType, can now store:
- party levels
- party attack elements
- party element weaknesses
- party strength elements
- updated stored info about active creature
- updated storing names (so that they won’t have -# at end)
Added few helpful functions to Class1.h

Not implemented yet in class1.cpp!