Intersection processing, BFController and BFCHuman
Quadtree class finished, not tested
Some bugs in QuadTree and Vector2d fixed, but there still exist bugs in QuadTree
A small but crucial bug fixed
some initial settings
solve merge conflicts
QuadTree bugs fixed\!
Basics for server part
Merge branch 'Pt-Cr' of https://github.com/bg95/ZAG into joe
To get the latest version
minor modification on intersection processing
BFRule class created
BFRule class, collision processing \(now in BFRCollision\) apart from BFManager
Input processing migrated to BFRule
Basic network configuration finished
Fix bugs and now the program can run
New initial window.
Some more graphics
BFOColoredCircle's color can be set, added parameter for # of iterations in processing independent intersections
fix some errors
change the gitignore file