(GX) Add more line-doubled resolutions
Fix GPU screenshots with GL + threaded driver.
(Lakka) Add unfinished Lakka menu display driver
(Lakka) Build fixes
(Lakka) Change glTexParameterf to glTexParameteri
(GX) Add experimental libsicksaxis support - doesn't work properly
right now so not compiled in
Add HAVE_LAKKA to Makefile - commented out by default
(RGUI) Make it possible to map all binds from RGUI
Add missing TURBO_ENABLE. Avoid weird +1 offset.
(PS3) Attempt again to 'fix' analog input - starts to somewhat
'work' but still can't hold left/right of the stick in a a certain
direction ahd have the character run. PS3 analog values are 'short'
but only 0-255 is actually used. Doing u8 to s16 conversion now
but it still doesn't work alright - pressing in a certain axis will
make the character 'move' only briefly. Any help would be GREATLY appreciated
so we can finally have 'working' analog controls
(PS3) Refactor convert_u8_to_s16 for analog input - still broken
(PS3) Analog input fixed - big derp
[GX] fix custom bind commands
(PS3/XDK) Custom bind fixes
(Menu) Reduce namespace conflicts
(Menu) Make input_postprocess part of menu_ctx_driver_t
(PS3) Add HAVE_RMENU ifdef to platform_ps3.c
(GX) Don't clear analog_state at start of gx_poll
(PSP) Keybinds from RGUI should work in-game now
(XDK) Comment out set_rumble for now - seems to auto-apply
strongest vibration from the beginning - would have to look
how to reimplement this