Updated Code to run 1.7

Changed the code so 1.7 mod compiles. Several issues exist though. Added new way to send/receive packets, which the  other APIs for skill and player use
Fixed skills & ids

Fixed skills so that they take in a BLock or an item, as opposed to a hardcoded ID number. The Skill classes compute the id and store it, and this allows for a more modular approach and makes
our main class look nicer (and make more sense)
Holy Hand Grenade of Antioch

Added the holy hand grenade as an item, which when thrown, explodes on impact. Need to get it to play the sound
Fixed Partystuffs

Fixed a bug in the Party packet where the data was not being recorded to be sent out.
Fixed language registry

Got item names to appear in the en_US.lang file.
 To summon items into the game, type /give <playername> rpgmod:item.<itemname>

Changed line for sound effect to appear on picking up the Holy Hand Grenade
Fixed Thieving Bug

Fixed bug where the villager data was loading in the tick counter for the alert level when reading NBT data from disk
moving stuff
Added resource folder
added daylight manipulation functions to GUIWhatever now bound to the L hotkey
Party - Player invite and kick is now working.
Removed uneccessary classes and imports

Made code cleaner by removing classes we are not using due to our 1.7 update. Removed import references to classes
Merge branch '1.7.2' of https://github.com/jaltekruse/WhatEverYouWantMinecraft into 1.7.2
Added Quest Package.  Got DialogueTreeNode class started as well as the GUIDialogueEditor.  Also started on an ExtendedEntityLivingDialogueData class to store the dialogues.
Added the ability to move through the list with the up and down keys.  Also added a TextBox and the ability to change the Dialogue text.
Merge branch '1.7.2' of https://github.com/jaltekruse/WhatEverYouWantMinecraft into 1.7.2
Added Mana Bar

Added a mana bar that displays in the top-left corner. Added heal spell, and changed spell class so mana only drains if the spell can be cast (for instance, you can't cast a heal spell
at full health)
Added delete functionality to Dialogue editor and fixed various bugs
Got Dialogue information stored in NBTData off of all LivingEntity's
Merge branch '1.7.2' of https://github.com/jaltekruse/WhatEverYouWantMinecraft into 1.7.2
Dialogue system now working.  You can /summon Villager and then right click on it to access the dialogue gui.  You can also edit Villager's dialogue tree by pressing the K-hotkey and then right clicking on the Villager.