[[ HiDPI ]] Set dpiAware flag in w32 manifest file.
[[ HiDPI ]] Calculate system pixel scale from screen dpi value
[[ HiDPI ]] Improve scaled UI theme drawing on win32
[[ StackScale ]] Add stack scalefactor property to scale content within the stack
[[ StackScale ]] Rework coordinate conversion methods to use stack transform
[[ StackScale ]] transform visible rect to card coords when rendering to tilecache
[[ StackScale ]] transform visible rect to card coords for stack collision test
[[ StackScale ]] Move stack scale implementation into view abstraction
[[ StackScale ]] Revise stack window resizing when view properties are changed
[[ StackScale ]] fix MCStack::realize() on OSX & Win32 to create windows using view rect rather than stack rect
[[ HiDPI ]] Implement screen density detection on OSX
[[ HiDPI ]] Translate window rects & mouse events to / from logical & device pixel coordinates
Merge branch 'feature-stackscale' into develop
Merge branch 'feature-hi_dpi' into develop

Conflicts:
	engine/src/graphics_util.h
	engine/src/osxstack.cpp
	engine/src/w32theme.cpp
[[ ShowAll ]] Add view_getstackvisiblerect() method that returns the actual visible area
[[ ShowAll ]] Add showAll fullscreen mode
[[ ShowAll ]] Calculate stack visible rect when rect / fullscreenmode set
[[ ShowAll ]] Redraw all when visible rect changes.
[[ ShowAll ]] Use visible rect when rendering to the tilecache
[[ ShowAll ]] get correct value from view in MCStack::getstackvisiblerect()
Merge branch 'feature-fullscreenmode_showall' into develop

Conflicts:
	engine/src/redraw.cpp
	engine/src/stackview.cpp
[[ ShowAll ]] Add feature release note
[[ HiDPI ]] Add feature release note
[[ StackScale ]] Add feature release note.
Merge branch 'feature-fullscreenmode_showall' into develop
Merge branch 'feature-hi_dpi' into develop
Merge branch 'feature-stackscale' into develop
[[ HiDPI ]] Improve appearance of scaled UI elements on OSX
Merge branch 'feature-hi_dpi' into develop

Conflicts:
	engine/src/osxtheme.cpp
[[ HiDPI ]] Ensure popup menu location and window content region are correctly scaled on OSX