Added a mesh subclass to represent the worlds axes.
Substituted the createAxis for the Axis class. Added new shaders
Added the GLM_FORCE_RADIANS define to avoid unecessary warnings when compiling on linux.
Added the fcgt1 shaders
Added the INF2610.pro project file
Created CIExyzMesh subclass to abstract the creation of a CIExyz color space mesh.
Minor changes here.
Added the axis class files to the MSVC2013 project
Added the FCG-T1 MSVC2013 project to the solution
Created the MSVC2013 project file for the FCG-T1 project and started to index the generated CIEXYZ vertices as triangles to visualize the mesh
Finished the plot of the CIEXYZ color space.
Added the CIERGB spectrum. I'm not sure if it is right. Must check it
Added a new constructor to the CIExyzMesh class. It takes the color vector as a parameter as well as the coordinate vector.
The corCIEXYZtoCIERGB function matrix to convert from the CIEXYZ to the CIERGB colorspace is not the inverse of the matrix used in the analogous function. According to wikipedia the matrix used is wrong. I did the inversion by hand and used it instead of this function.
Changed the camera position according to the desired graph.
Added some content to the README file