If periodic activation, consider *only* recharging effects
Remove old assumption that timeout implies Durable
Balance necklaces for manual activations and for projection
Break LH_Content_API_v0.5.0.0 API freeze by changing the Periodic aspect

Now the aspect takes no argument, but uses the argument of Timeout
(a new aspect). Now only the effects wrapped in Recharging
are triggered by Periodic and the activated items are destroyed,
if not Durable.
Update periodic items to period specified via Timeout
Set item timeout to max after level change
Set item timeout to max after equipping
Add some timeouts and recharging effects to items
Add rare weapon variants with recharging effects
Update item content validation wrt the changed Periodic semantics