Moved outlineMaterial.mat to make wireframe outlines turn red when you can't place them.
Fixed placement of 2 environment blocks in level 3.
Updated square tetromino prefab, and scenes to use it.
Added Reverse L and Z prefabs. updated L block prefab because it had the wrong color objects. Updated scenes and placement script to use the new prefabs.
Adding a handler for wireframe offsets so it doesn't blend with other colliders.
Merge pull request #63 from bbrouse/astaffieri_issue_56

Updated Scenes to use Reverse prefab blocks.
Pushing to continue work on a different machine
Merge branch 'master' of https://github.com/bbrouse/shapesmith into astaffieri_issue_28
Changing the scale of the wireframes fixed this issue.
Added a conditional to disable the placement manager if player runs out of tetrominos.
Merge pull request #65 from bbrouse/astaffieri_issue_64

Added a conditional to disable the placement manager if player runs out ...
Merged all level prefabs into one prefab, updated all other prefabs
Added camera zoom script
Merge pull request #67 from bbrouse/bbrouse_issue_53

Added camera zoom script
Changed rotation input to left shift for the y axis and the scroll wheel for the z axis.
Updated crosshair
Added a locked texture and material for the goal objects.
Added support for level unlocking.  Levels > 1 are intially locked. When you reach the goal of a level, it unlocks the next level in the main menu.
Merge pull request #68 from bbrouse/astaffieri_issue_44

Astaffieri issue 44
Merge branch 'master' of https://github.com/bbrouse/shapesmith into level_design

Conflicts:
	shapesmith/Assets/_Scenes/Level_1.unity
	shapesmith/Assets/_Scenes/Level_2.unity
	shapesmith/Assets/_Scenes/Level_3.unity