Recursive console font as SDL_Surface from FileLoader.
Todo: Cleanup
Boost versions and Visual Studio 2013 build.
Console: DT_LoadFontFromSurface, load the font from file-manager managed source.
more Lua scripting magic.
Hopper Screen.
lua:
- vector bind
- specify name for Instance
fetching and encapsulating lua variable stuff
LuaVarCapsule and GetLuaValue template function
spMovie = SpriteMovie("walk", { F(0,0), F(0,1), F(0,2) })
Testing Level A
icons
character casing problem ${PROJECT_SOURCE_DIR}/Icons/
Tiles
LevelA Tiles map
link against boost serialization
char map (de-)serialization
TileSet and Map data.
Tile Maps
draw the map
paint tiles