Level3-cavern

Put some placeholders in the cavern, as well cage asset.
Triggers and Clouds

Added Triggers and smoke clouds to level 3, the triggers will be able to
teleport you in and out once I figure out how to do that. The smoke
clouds are only on the inside of the volcano at this time.
Randomize the texture for meshes with multiple

Set it up in the blueprint Model_BoxOfFood. Whenever the blueprint is
dragged to the stage it adds the box of food with a randomly assigned
texture. Check the blueprint because it might be possible to not run the
top half every time but I cant figure out a way to set it up as a
blueprint.
More models with randomizers
Merge branch 'iss175' into DesignTeam