Custom Metal compilation phase to work around simulator issues.
cleanup of cocos2d-iphone folders, reduces size from 50 to 5 MB
dammit
cleanup: remove prog lang param
moved cleanup method to CCBFileUtil
run cleanup after cocos2d update
fixed a bug where cocos2d-ios.xcodeproj symbolic link isn't created due to the same path already existing
Merge branch 'develop' of github.com:apportable/SpriteBuilder into develop-steffen
cleanup of cocos2d-iphone folders, reduces size from 50 to 5 MB
dammit
cleanup: remove prog lang param
moved cleanup method to CCBFileUtil
run cleanup after cocos2d update
fixed a bug where cocos2d-ios.xcodeproj symbolic link isn't created due to the same path already existing
Merge branch 'develop-steffen' of github.com:KoboldKit/SpriteBuilder into develop-steffen
Merge branch 'develop' of github.com:spritebuilder/SpriteBuilder into develop
Merge branch 'develop' of github.com:apportable/SpriteBuilder into develop-steffen
more folders added to cocos2d cleanup step
more folders added to cleanup step
Revert "Second part of Collin's fix to link SpriteBuilder to libcocos2d-mac.a"

This reverts commit e1f4d04f714f5d118d88b58c2454c3973d656f07.
Revert "Revert "Second part of Collin's fix to link SpriteBuilder to libcocos2d-mac.a""

This reverts commit 3533730aa25ca3abfc34d0dd5332960d108c13e9.
Remove unused files from template project