Add height map support.
Improve voxel shadow rendering.
Account for terrain height in Viewport.
Add terrain geometry visualisation.
Add a new test map.
Force shroud to be rendered at z = 0.

This still isn’t correct, but it is better than holes in the short term, and should fit better with the eventual shroud fix.
WIP: Hook up basic city buildings.

TODO Footprints.
Introduce ActorPreviewWidget and associated plumbing.
WIP In-game map editor.
WIP: Use per-tile color in minimap.

TODO: Properly fix missing tile definitions (which currently give invisible pixels).
WIP: Super hacky map importer, using format code from ccmaps-net.