Build a board with the ability to display it and make a move.
Change board so coordinates 0,0 points to the bottom-left of the board.
Shove the game board into its own class definition.
Ignore .pyc files
rename the module so it doesn't have funky characters.
Add a way to see who is the winner.
raise an exception if coordinates are out of range when making a move.
Start figuring out who's turn it is and raise an exception if it's the wrong turn.  Untested, running low on battery on this plane.
No need to provide an __all__ at the moment.
Use make to run.
Start ground work for unit testing before I get ahead of myself.
Let's add some tests.
Unit test exposed an issue with turns.  Implement a simpler solution that works.
Test moving off the board and bogus moves.
Check if the player is trying to make a move into a space that's already taken.
Make sure the player can't move on the wrong turn.
Test the win condition check.  Correct error found while testing.
Check if the game is already over and the player tries to move.
Start work on the AI. Refactor the board to help write the AI.
Change the AI library's name to wopr.