- Change: moved sound flies around, and added a couple extra
- Add: Placeholder sound triggers for almost the entire list. Except: wave, splash, spirit power ground, rolling, roller hit.
- Add: PopUp text for collectables.
- Add: Created modified version of the colored transparent unlit shader with z write.
- Fix: Improved horrible hit detection on Spirit Bungie sync.
- Fix: Spirit Lightning broke on multiple sync.
- Fix: Spirit Lightning sync had colliders (so players could get stuck if using sync while close).
- Fix: Hopefully once and for all fixed UI not finding spirit powers on game start.
- Change: Collectables are now responsible for their own destruction (to allow delayed destroy for letting sound finish)
- Change: Spirit Ping Pong now uses capsules for hit detection (= more forgiving against height differences). Y-coord ignored entirely for bouncing, reducing unfair misses.