Created hit effect for when a bullet hits a wall
new prefab for target used in target practice
Setup the target to use box colliders, since capsule colliders would be too big
Made a prefab for the player, will help later when adding multiplayer
Helper function to create ScriptableObjects (code was based on the website : http://maluoi.blogspot.ca/2014_05_01_archive.html)
Made the script to create scriptable object work in a more simplified way and created first gun data object
renamed scriptable object so it's clearer
Made the scriptable objects work with the player prefab. Added property to hold gun component in player, added gun component. In gun component added a reference to a Scriptable Object and added another type of gun to test live changes
Added a basic ability to shoot the gun
Added a crosshair to know where the bullet is going
Setup a simple way to make some hit effect appear when hitting a wall, TODO: move the hit effect to the gun data