First commit in a week!
Removed AssetInstance; It simply didn't make any sense to keep it, not to mention it was confusing.
Assets are now loaded dynamically; This may cause some confusion.
Created AssetTicket, which enables for the aforementioned dynamic loading.
Did a minor refactor job on CaelumEngine.
Implemented Game States, which are a convenient way to keep your code from becoming a giant kudzu.
Moved IGLManipulator to the render.opengl package.
Implemented SimpleList.createNewList(). Pret-ty sli--*shot*
Refactored TextParser to not be so... large.

...Medic?