Allow Windows to Find EntityX Library
- The naming convention for libraries is different between windows and linux, so made windows builds correctly find the entityx library.
Make EntityX A Submodule
- Moved EntityX to be a submodule to fix the issues I was having with finding the built library.
- Made some changes to EntityX to allow me to disable the install target.
Woops, Also This
Update Appveyor Build
- Have Appveyor upgrade cmake to version 3+.
- Use the Ogre2.0 sdk that I uploaded to dropbox.
- Have Appveyor build in Release.
Appveyor Update
- Try not specifying the build type.
- Also let's have cmake spit out its generators so we can see if vs2013 isn't there.
Appveyor Update
- Manually update all submodules.
Appveyor Update
- Return the SDL2 environment variable.
- Also check SDL2_HOME when searching for SDL2.
Appveyor Update
- Maybe fixing the windows build (maybe).
Appveyor Update
- Fixing typo in Ogre SDK directory path.
Merge pull request #85 from excaliburHisSheath/windows_build

Windows build