fixed weapon should be always placed in hand slots
leftWeapon also should be loaded
small adjustment to panic mode
Merge pull request #956 from redv/fix_fixed_weapon3

Fix: leftWeapon also should be loaded.
fix interceptor and firestorm RMPs

turns out these were just copies of the skyranger and lightning RMPs, and
contained a bunch of invalid data, like nodes outside the map border,
causing the nodes vector to freak the heck out.
Merge branch 'fix_fixed_weapon'

Conflicts:
	src/Battlescape/BattlescapeGenerator.cpp
Merge pull request #7 from redv/fix_fixed_weapon_yankes

Fix fixed weapon
consistency
Merge branch 'master' of https://github.com/SupSuper/OpenXcom
Fix debug mode and lack of infinite BL
Code cleaning
Extering psi weapon parametrs

You can change skill & strength power bonus,
base bonus offset and range penalty.
As bonus, normal weapon can now power range penalty.
Merge remote-tracking branch
Merge remote-tracking branch 'supsuperorgin/master' into OpenXcomExtended

Conflicts:
	src/Basescape/PurchaseState.cpp
Alternative floor and big spirit for item

Alterative sprite for loaded weapon, armed granade, unconscious unit.
Tested based on battle type.
Fix small omission in psi commit
workaround: personal lighting not taken into account in visible() calculation
Merge pull request #8 from redv/OpenXcomExtended_lighting_layers4

Workaround: personal lighting not taken into account in visible() calc.
Cleanup in build script
New damage type functionality

Damage can now affect time units, morale, unit energy.
Option to disable default morale lose from damage.