got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
one light now works I need to figure out a way of doing multiple lights
fixed the multiple lights issue
added image shadows, took out useless code
image shadows look correct again
colored shadows almost functional again
just a few touchups before bed
colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
added comments to the new shader and got rid of bad methods
no longer need two callback for drawing just one, which is nice
just a touch up
just cleaning up some code
added a normal map to all bodies now so drawing shine is done with just the normal shading now
took out uneeded example now that normals are generated and updated my progress
made polygons moveable
fixed light range for scaling
took care of default polygon normal map problems show up at edges
circle shadow body optimizations
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
forgot one check