Ah oki, I've programmed too much java, didn't even think of letting them
stay in the vehicle class. That sounds like a much better solution, I'll
try that.


On Mon, Mar 24, 2014 at 4:50 PM, Kevin Granade <notifications@github.com>wrote:

> In src/veh_physics.cpp:
>
> > @@ -0,0 +1,1128 @@
> > +#include "veh_physics.h"
> > +#include "game.h"
> > +#include "vehicle.h"
> > +#include "translations.h"
> > +
>
> I'd suggest making a PR that just copies over the methods to the new file
> in the state they are in before your changes, leaving them part of the
> vehicle class, should be trivial to do and remain compilable unless they're
> calling static methods or variables. Then applying your changes on top of
> that should result in a much smaller diff.
>
> --
> Reply to this email directly or view it on GitHub<https://github.com/CleverRaven/Cataclysm-DDA/pull/6873/files#r10890418>
> .
>



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