Removed mention of a physics body in Agent. Agent now automatically applies position/rotation/scale to the model in charge (physicsor or ogre)
Updated PHysocsModel according to last changes
Level actually sets the world gravity after deserializing it
Added Camera::lookAt(Ogre::Vector3 const& pos) and Camera::worldPosition(Ogre::Vector2 const& screenPosition, float dist)
Fixed engine ghost cam moves
Restaured PhysicsModel auto levitation