Nuke Ops Update

2 PRs merged into one due to their co-dependency.

### Syndicate Base Update ###

- Only syndicate leaders spawn in the TC management area
- TC management area locked to syndicate leader's ID card.
- Shutter button (mission launch) locked to syndicate leader's ID card
- Added shuttle recall console to syndicate base for those left behind/AFK/spawned in late.

Should give the syndicate leader more control over the setup phase without having someone unwelcome butt in to launch early.

### Quick-Created Nuke Ops ###
- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- A leader will always be spawned
- Will no longer spawn on top of each other in the leader's position
- Cleaned up code