Updates for strip_unchanging_attributes to make it act on groups of x, y, z attires

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Reverb and Ambient zone visualizations are now exposed through the debug interface.
Colliders are now imported with a prefix of collider#_ instead of collider_#_

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no message

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removed VBO swapping printf - speeds up the render by 50%

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Added a quick warning message macro. KRSceneManager updates to del with NULL scenes.

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Implemented logging callbacks for client applications that would like to implement their own GUI

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FBX Importer messages are now sent through the logging callbacks

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Implemented KRModel::setLightMap
Implemented KRModel::getLightMap
Corrected logging bugs and crashes during fbx import pipeline

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Corrected compile error in fbx pipeline

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Corrected formatting of logged messages.

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Update LoadXML to use the same field names as SaveXML

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Updated header search paths (actually reverted to the one that works)

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OSX Build now running again
Implemented KTX texture file support
Implemented workflow for compressing TGA textures referenced by FBX files to KTX with DXT1 and DXT5 format.

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KTX Texture compression fixed for opaque textures without an alpha channel.
KTX Texture mipmaps now loading correctly.

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OSX Build memory parameter tuning
Corrected bug in KTX textures that would cause a compilation failure on iOS builds.

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Organized directory structure for 3rd party source and libraries.
Added pvrtexlib library and headers
Added Recast

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For iOS target - defined out parts of the TGA code that use GL constants that are not defined in GLES2
Commented out an assert()  that crashes the app when the debug interface is asked to draw text at the bottom of the screen (i.e. the FPS)

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Changed AUGraph frame buffer size to match the AU render size (improves performance by about 10 times)
Comment in AudioSample.cpp where we can hook in an alternate mp3 input streamer

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Updated the constants defined for the audio block size

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Temporary fix to stop the app from crashing when it runs the texture resize routine with a size of 1024 for 2 minutes.
Take a look at the FINDME comment.

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