Slight modifications to enhance clarity and adjust to some anticipated future changes.
Distinguishes the derived classes 'Pokeball.active' field from the inherited parent field 'MonoBahaviour.active'.  Includes suggestion to explicitly state this was intentional and therefore suppress such a warning, if the field name active were to be used.
A few touch ups to fix some warnings, remove some redundant and messy initialization of the 'GUImgr'.

Both the 'MenuScene' and player classes were initialising the 'GUImgr' in multiple locations for multiple times. Instead the class will initialise these values in the static class constructor, upon game start. The 'GUImgr' content is being throughout the game entire anywy.
Identify a crash bug and a adds in the mussing public keyboard to the currently redundant template class 'DataQuery'.
Wwise is integrated! A few scripts for the audio engine have been placed first in the script load order so the audio engine loads first. Plugins folder was added to root dir with the correct .dll files for integration. StreamingAssets folder was added to root dir which will contain all the generated soundbanks when I have them ready. Right now unity gives a "no init.bnk found" error right now, but that's okay because I just haven't given it any banks to load yet. Also a Wwise folder was added to root dir. This folder contains a lot of files that have to do with Wwise. Not all of them are probably necessary, but there are example scripts in there that people can look at to learn a bit about what's going on under the hood. As well, there is lots of other documentation for anyone that is interested. As I find out what isn't needed I will delete!
Forgot the actual plugin files... haha
Merge pull request #8 from unsol/master

Added targeting
Applied the Damage taken algorithm.
Debuffs are implemented. Not the official ratios, will have to consider how stacking takes place.Growl reduces attack by 70% .
Tailwhip decreases defense by 70%. They are functional and working.
Also i change health/attack/speed  to float as they should be floating point numbers and only cast to int when displayed.
Added comments where necessary as well
Merge pull request #10 from DoYouEven/master

Applied the Damage taken algorithm. Fixed debuffs.
Merge pull request #11 from TechSuppport/master

Wwise for adaptive music scoring integrated!
Conflict resolved - mainly due to my trainer restructuring
Magic
Merge branch 'master' of https://github.com/PlasmaByte/PokemonNXT
CameraControl meta wants to update sure what the hell...
Updated .gitignore so it shouldn't matter which IDE you use.
Hold shift to run