You can now light someone's cigarette in his mouth with a lit match (just like with lighters or lit cigarettes)
Fixes various issues with Backpack Watertanks / Defibs by slapping NODROP on them
Changes all watertanks and the defib to use the Atmos watertank equip method
Fixes a runtime that could happen if someone melted the Atmos watertank off of you
Defib sounds plus Code

Defibt sounds added plus code edits to accept new defib sounds and new weapon sounds

Defib previews
https://dl.dropboxusercontent.com/u/9654207/def_saftyOff.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_charge.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_failed.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_ready.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_SaftyOn.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_success.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_zap.ogg
Ports the supermatter engine from /vg/

The SM was originally developed for bay12, but I ported the /vg/ fork.
Basically, it eats heat or atom/movables and generates radiation/power.
Everything that touches it turns to dust. If it overheats, it explodes.
Typical usage involves emitters and a cooling chamber.
Currently, these are only obtainable through cargo for 100 points.
The crate comes locked and requires CE access.
Mining sound revamp, using realistic sounds now instead of reusing sound. Plus improved Taser sound.
I accidentally my .dme, hopefully this should fix it.
Adds one span class.
Morgue update
Trying to stay in sync
Fixed map paths
HOW DO I PR?

Removed /sound.zip from the .gitigore... THIS should fix all of my fuck ups... i hope...
Can now click switch with any object
Fixes being able to turn asteroid into normal turf

Fixes #6350
Fixes Slimes attacking slime people.
Fixes the Hime-cut sideway sprite.
Fixes helmet flags being broken
Changes defibrillator success/failure messages from using boldnotice span class to using notice span class for success and warning span class for failure.
Fixes being able to remove clothing and inventory stuff while straightjacketed or handcuffed by clicking the inventory slot, not the worn item itself.
Fixes not being able to rotate your chair while buckled to it.
Fixes the welding construction step sprite of the Durand and Gygax