(mess) sb16: small fix (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@32117 749742ba-7341-0410-aadc-df50b521781e
(MESS) ti99: Avoid debugger messing up the setaddress/memory access pairs. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@32118 749742ba-7341-0410-aadc-df50b521781e
(MESS) geneve: Give grom_address an initial value. (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@32119 749742ba-7341-0410-aadc-df50b521781e
sb16: comment out unused variable (no whatsnew)

git-svn-id: svn://dspnet.fr/mame/trunk@32120 749742ba-7341-0410-aadc-df50b521781e
ftspeed: Redumped ic15, fixes graphics glitches on some stages. [Cah4e3]



git-svn-id: svn://dspnet.fr/mame/trunk@32121 749742ba-7341-0410-aadc-df50b521781e
add palette dma (RAM to private buffer) to all seibu cop games

moved some of the Raiden 2 cop emulation to a new device (just the memory DMA stuff, including private buffer copy code) and started sharing it with legionna.c in order to avoid code duplication.  We can slowly move other duplicate code over too and eventually kill the old seicop.c 

git-svn-id: svn://dspnet.fr/mame/trunk@32122 749742ba-7341-0410-aadc-df50b521781e
new NOT WORKING
Go-Stop [system11]

might be playable, button mappings need looking at (bet etc.) but definitely uses unemulated ST0016 tile modes (bg should be 16x16 tiles)

git-svn-id: svn://dspnet.fr/mame/trunk@32123 749742ba-7341-0410-aadc-df50b521781e