Refactor hit weight data initialization to be fully contained inside creature implementation. Incidentally make it work.
Change creature::effects into an unordered_map and clean up the implementation.
Add value map to creature to store misc key/value pairs.
Overhaul RC car driving system.

Replace game member with entry in player's creature::value map so car driving is persisted across save/load.
Move methods for finding RC items to map and player classes.
Fix bug where RC car keeps spamming its menu when it runs out of batteries.
Merge pull request #7 from CleverRaven/master

Update
Added broker to handle nonperishable food
Added broker: jerky, cornmeal, and fruit wine
Added food broker
Added broker conversation
Makes joints smaller.

Because a doobie shouldn't be as large as a can of coke.
Merge pull request #8151 from Rivet-the-Zombie/smaller-doobage

Makes joints smaller.
Add uncraft-recipes for broken robot items
Makes joints smaller.

Because a doobie shouldn't be as large as a can of coke.
"Makayla Sanchez, Arsonist"
Added bulk_trade_inquire and bulk_trade_accept
Added flour,sugar,beer,cooking oil, and smoked meat/fish
Added remaining refugee broker topics
Corrected, beer wort -> homebrew beer
Prevent player from modifying vehicles while driving.

Shows a message similar to when not enough tools are available.
Check speed (moving vehicle) and player controlling.

Fix some signed vs unsigned warning: the position in a list is always unsigned.
Fix message not indicating the required skill to remove vehicle parts.