removed some references to objective c code, glktexture and cleaned up the code. added a texture file which will define the basic behavior of textures.
implemented a basic shader.
1.added a shader I will implementby combining uniforms that are available in Shaderific. 2.Cleaned up the jli.i interface file by removing commented code.  3.I made a mistake by having soo many materials on each vertexbufferobject. 3.added ways to set uniform values on the VBOMaterial