defined board spaces potential victorty scenarios and a prompt
defined assign_opponent_piece
defined the turn method
fixed bug in assign_oppoenent_choice method
board now prints out but it needs some work
made sure that player1 and player2 are now defined and started implementing the opponent_turn methods which currently requires other methods to be defined in order for it to work.
cpu_turn has been defined and logic for caluculating a victory has been implemented in the calculate_times_in_victory_scenario
find_empty_space_in_victroy_scenario method defined
cpu_find_move methods has been defined
cpu logic almost done
cpu logic complete
implemented user_turn logic and created an incorrect_input method and a wrong_move method
end game logic almost done. neeed to build board_spaces_left method
board_spaces_left method has been built
added a border method for aesthetic purposes
converted the input to an integer is the user_turn method
made it so the computer always knows to go in the middle if the first move is in a corner
fixed board_space to board_spaces(correctly spelled)
this is my first working draft
cleaned up some comments and changed conduct_game to start_game