Added radius (+get&set) to LightEntity. Set radius in campfire.
Added more campfires for test purposes
Added loop lightcontainer to PlayState. Added update to lightentity
Added withinDarkness boolean to Player
Start SaveFile class
halve commit omdat ik branches moet checken! :(
Moved logic from lightentity to playstate
Added false and true statements for player
Check if light entity is in screen
stats, time & health, hunger, thirst save
stats fix
Completed loop through light entities
comment remove
Add correct booleans
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into NightDeath

Conflicts:
	Bermuda/Bermuda/Player.cpp
Renamed radius variable to diameter
Removed campfires from inventory
inventory save
removed comments
whoeps