openra: 20140722-1~getdeb1

  * New upstream version
    General Improvements (all mods):

    - Fixed a crash caused by missiles leaving the map boundaries. [#5687]
    - Fixed a crash when salvaging husks or capturing buildings that have
    just been destroyed. [#5801]
    - Fixed a rare crash when connecting to a server with a custom map.
    [#5890]
    - Fixed a regression where lobby tooltips were not shown. [#5680]
    - Fixed C4 cursor showing for walls under fog. [#5579]
    - Fixed attack cursors showing for buildings hidden under shroud. [#5989]
    - Fixed resources (tiberium, ore) growing beneath building bibs. [#5807]
    - Fixed mission description scroll bar being out-of-bounds. [#5667]
    - Fixed the replay filter dropdown height. [#5646]
    - Fixed repair wrench overlay not pausing when the repair pauses. [#5539]
    - Fixed target line color for RallyPoint which is an AttackMove. [#5470]
    - Fixed cloaked actors under fog showing a tooltip to the enemy. [#5627]
    - Fixed in-game news not updating in all mods. [#5860]
    - Fixed news parsing crashing the game. [#5860]
    - Added tech levels (configurable in the lobby options). [#5833, #5898,
    #5901]
    - Added a setting to lock the mouse cursor inside the game window.
    [#5590, #5597]
    - Added filter as you type for file names in the asset browser. [#5813]
    - Added repair bonus for multiple players. [#5768]
    - Added a developer hotkey for reloading the UI artwork. [#5550]
    - Added an /all commandline cheat to enable every single developer cheat
    at once. [#5631]
    - Added a dialog asking for a restart when setting changes require it.
    [#5600]
    - Improved harvesters to leak resources onto the ground when they are
    destroyed. [#5305]
    - Improved scroll-panel scrolling. [#5628]
    - Improved commandline cheats to be always available in skirmishes and
    missions. [#5631]

    Red Alert:

    - Fixed capturing enemy buildings not unlocking new build options.
    [#5759]
    - Fixed pillboxes not ejecting their garrisoned infantry when sold.
    [#5696]
    - Fixed paratroopers that land on water or cliffs not dying. [#5695]
    - Fixed a glitch where damaged walls could become invisible. [#5835]
    - Fixed the sonar pulse ability (unlocked by infiltrating a submarine pen
    with a spy). [#5698]
    - Fixed inconsistently colored aircraft production tabs. [#5926]
    - Fixed gem mine palette on desert maps. [#5987]
    - Fixed aircraft flying outside the map becoming unselectable. [#5967]
    - Added back the Fort Lonestar minigame that was removed in the last
    release. [#5469]
    - Added rally points to airfields to take off and unblock after plane
    construction. [#5470]
    - Added SHIFT + unit hotkey to queue 5 units. [#5763]
    - Added a faster chinook helicopter landing speed and removed the forced
    turn. [#5834]
    - Added support for downloading the game music files. [#5304]
    - Added beacon posters for the spy plane, paratroopers, and parabombs.
    [#5854]
    - Added explosion radius to large oil derricks. [#5930]
    - Removed the flare from paratroopers and parabombs. [#5854]
    - Removed the ability for Snipers to garrison churches. [#5742]
    - Improved minelayers now also support the original right-click order to
    lay a single mine. [#5697]
    - Improved the build palette icon ordering [#5944]

    Tiberian Dawn:

    - Fixed a crash if a production structure was destroyed while
    mousing-over the production palette. [#5798]
    - Fixed capturing enemy buildings not unlocking new build options.
    [#5759]
    - Fixed visual offsets for the Blossom Tree. [#5792]
    - Fixed a glitch where damaged walls could become invisible. [#5835]
    - Added support for downloading the game music files. [#5304]
    - Added a community-contributed jungle tileset. [#5330]
    - Improved the blue tiberium artwork. [#5808]
    - Improved the chinook landing behaviour. [#5834]

    Dune 2000:

    - Fixed the incorrect prone-firing animation for the Sardaukar unit.
    [#5818]
    - Fixed the concrete placement indicator for cells containing units.
    [#5911]
    - Added starting unit options. [#5732, #5733]
    - Added SHIFT + unit hotkey to queue 5 units. [#5763]
    - Added a veterancy levelup rank crate. [#5779]
    - Added a new map Mount Idaho [#5805]
    - Changed ramps to be infantry only like in the original. [#5932]
    - Improved the shellmap. [#5804]

    Engine:

    - Fixed a crash when loading game assets. [#5509]
    - Fixed a crash when parsing certain OpenGL version strings. [#5596]
    - Fixed replay corruption when the game closes unexpectedly. [#5735]
    - Added a new option ReadyTextStyle (Solid, AlternatingColor or Blinking)
    to BuildPalette. [#5517]
    - Added support for weapon warheads that spawn resources on the ground.
    [#5305]
    - Added support for weapon warheads to define custom prone-damage
    modifiers. [#5824]
    - Added a timeout to automatically clean up UPnP forwarded ports. [#5649]
    - Added a shadow setting to missile projectiles. [#5828]
    - Improved map chooser preview generation speed. [#5503, #5505]
    - Improved performance and memory usage. [#5401, #5405, #5406, #5463,
    #5484, #5567, #5541, #5504, #5540, #5601, #5602, #5616, #5635, #5679,
    #5712, #5751]
    - Improved strictness of resource cleanup. [#5410]
    - Removed the SpyPlanePower trait (spy planes can be implemented using
    AirstrikePower). [#5854]

    Map Editor and OpenRA.Utility:

    - Added a utility command for extracting translatable UI strings. [#5152]
    - Improved output compression of the png -> shp converter. [#5781]

    Build system and packages:

    - Fixed a crash when using the Visual Studio debugger. [#5731]
    - Added additional lint passes to check for common map errors. [#5706,
    #5769, #5794]