using triggers to avoid units
updated prefabs
iterate everything to find Kill tag on other layer
setup for ids
Merge branch 'master' of https://github.com/ajk1311/EECS494 into UnitFormationTesting
finsihed implemented id stuff
Merge branch 'master' of https://github.com/ajk1311/EECS494 into UnitFormationTesting
fixed bug
Work plus changed ids to ints
Try to enforce input manager update order
initial commits for grid implementation
Added model for tier 1 units
Merge branch 'UnitFormationTesting' of https://github.com/ajk1311/EECS494 into UnitFormationTesting
Updated Unit to sync to GridManager
fixed bug in unit and updated FindHitObject to be deterministic
First draft of GridManager
Merge branch 'UnitFormationTesting' of https://github.com/ajk1311/EECS494 into UnitFormationTesting
Hooked up Unit and GridManager
Fixed up scene for grid
Units register with grid on start