Some more work on mechs
Added some new mechanics, fixed some bugs with default config
Some small updates on the new mechanics.
Whitespace commit
Some optimizing (not creating a new array each time), fixed a little bug in the /cauldron recipes command. Fixed the issue where an unclosed gate doesn't display the number of blocks it still needs to close when the BlockBag doesn't contain enough items. Added 'step' to cycler, it can now be used to cycle steps between the 'floor' and 'ceiling' states, though I still have to check if the correct bit is being toggled at the moment. Going to do the same for stairs.
Some more changes
Started working on the implementation of Doors
Almost finished Door implementation
Implemented onSignChangeEvent, some work on lifts
Started working on Ammeter, finished Door
Finished Ammeter
Cleanup
Some updates