project started
check for perception, hiding walls
no regional settings needed
from mod to main
fast fix - chance of house
Merge branch 'radiocars_fix'
Refactor hit weight data initialization to be fully contained inside creature implementation. Incidentally make it work.
Change creature::effects into an unordered_map and clean up the implementation.
Add value map to creature to store misc key/value pairs.
Overhaul RC car driving system.

Replace game member with entry in player's creature::value map so car driving is persisted across save/load.
Move methods for finding RC items to map and player classes.
Fix bug where RC car keeps spamming its menu when it runs out of batteries.
Remove web before bashing the map

When smashing at the map, remove webs first, when there are no webs continue as normal.
fix branch
fix
fixing
Merge branch 'webs-smash-em' of https://github.com/BevapDin/Cataclysm-DDA into web
Limit number of profession items printed so they stay within the window.
Revert "Too many items fix for professions."

This reverts commit 63ea4a97b18d6424c52c2460008091818ec782aa.
Now the window will handle having too many items to list properly.
Merge pull request #8132 from kevingranade/fix-profession-item-listing

Fix profession item listing
tiles: omit map::build_map_cache from cata_tiles

It's already done in game::draw_ter
cursesport: fix bugs

Handle control characters (newline) as separate character.
Move check for valid cursor position before checking for multi-cell character.