* Renamed PhysicsWorld to BowlPhysicsWorld
* Refactored all generic physics code from BowlPhysicsWorld into an abstract base class
* Apparently, we can reuse shapes in bullet for multiple rigid bodies
* Added RubicsPhysicsWorld
* Added Ninject Binding to RubicsPhysicsWorld
Merge branch 'master' of https://github.com/dixxi/soleap
* timelog
* user interaction box
* working on rubics cube scene
Merge branch 'master' of https://github.com/dixxi/soleap
* Renamed LeapHandsFrameProvider.cs into LeapProvider.cs
* Moved Listener logic into separate class because of problems with Dispose()
* Fixed FrameConverter (exceptions when converting FingerList)
* Incorporated leap input
* userbox is now controlled by leap
* rendering is now triggered by leap