Counts hits and misses
Merge branch 'develop' into feature/Lars
Sound.
- Implemented miss sound with threshold intervals.
- Implemented punch sound. needs new sound

Data.
- Implemented ObjectID counter
Scores at end game
began working on reaction time calibration system
Merge branch 'feature/Lars' into feature/Danny_1
Finished implementing Calibration Phase
- Named Phase0
- Amount of calibration targets can be set in gameStateManager inspector window
Merge branch 'feature/Danny_1' into develop