Fix libsndfile on android
Marginally optimized vertex buffers by using glBufferSubData
Made window defaults more sensible
Updated pmath
Fixed transform size with textureless sprites
Made RenderTarget public functions consistent
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Ooops
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop