A Plot for Life v2.31 mod

Additional Features.
 - The whole system is is switchable between characterID and PlayerUID by setting a variable.
 - All items built after the mod is installed with have the PlayerUID and the characterID stored for ownership checking (locked buildables will only have the PlayerUID stored as the characterID field is used for the lock code).
 - Includes the 1.0.5.2. code to allow either SteamID or BIS PUID (written by icomrade).
 - Setup to easily integrate with the modular build system and Snap Build Pro (activated by setting a variable).  Common files are merged but you do need to download the other files for those two mods for it to work.
 - You can turn on the plot boundary from the plot pole and remove it.  Currently I am using the road cones with lights on top which are also visible at night.  They can be changed.
 - Take Ownership is available from the plot pole to the plot poles owner and allows them to take ownership of all buildables in range excluding  locked storage (safes / lockboxes), tents, locked doors.  This can be changed as it is all controlled via variables.  The core idea is that this will align peoples bases to the new system for steamID storage on legacy bases.  It also means that raiders can raid a base, replace the plot pole, take ownership and not get full access to locked areas but not have 6 cycles to remove stuff etc after taking over.  Depending on the size of the base, number of objects etc this could put a bit of load on the server / DB.  It is also turn off or on-able via a variable so you can set it only to allow players to realign their bases and then disable the option.
 - New function to check ownership or friendly status of a given object.

Instructions on where to put the files are in the zip file (Custom\A_Plot_for_Life\A Plot for Life v2.31.txt).

Please backup your databases and thoroughly test before putting live.