Created a separate GLKView delegate
Offscreen Buffer creation and management
Created a separate 'Game' class to delegate rendering to
File renaming
General offscreen stereo delegate class
Delete redundant shader files
Corrected data type issue
Correct depth format issue
Abstraction of code

The Game class will carry out the actual 3D content rendering. The
GameRenderer handles rendering from either the left eye or right eye.
The StereoViewDelegate does the composite render.
Very basic spinning square example
Hide status bar
Basic stereoscopic rendering of a spinning square
Removed GLView
Apachification
Basic chunk class and improved rendering

N.B. For debugging purposes stereoscopic 3D is disabled. I want to test
out the Minecraft world stuff first.
Basic camera motion
Corrected cube rendering
Ensured texture is POT
Corrections to cube layout
More efficient chunk vertex creation