Add constructor to liquid object
Default constructor
reformat code, make it actually fit some intelligent standard
reformat code, make it actually fit some intelligent standard
Remove checks if block is liquid (ie, [stationary|][water|lava]), we really don't care
Quick bugfix - fixes crash if removed block isn't frozen
Another method cleaned up
Quick note for future maintenance
Replace hasRegion and isBlockRegionMember with canFlowInRegion
Move checks further upstream for add/removing blocks. Hopefully removes duplicate blocks in database if any where to exist