Add prop_cctvCam model to scene (on battleBus)

* Position on the battleBus
  + Position = (-8, 3, 16.1)
  + Rotation = (0, 180, 0)
Use Light Probes for each camera component

* lightProbes are under lights_baked in hierarchy
* Tick "Mesh Renderer">"Use Light Probes" for each camera component
  in hierarchy
* Unfortunately, this requires a Pro Licence so won't work; it should
  light the camera correctly.
Add Viewing Frustum to CCTV Camera

* Assets/Models/Collision Meshes/prop_cctvCam_collision.fbx
* add as a child of prop_cctvCam_body in hierarchy
* Place at (0, 0.15, 0.35) to appear to come out of camera lens
Add Collider to Camera Frustum, remove visual components

* Mesh Collider set as trigger
* Remove Mesh Filter and Mesh Renderer as the Viewing Frostum should
  not be directly visible
Rotate Camera Body down by 60 degrees

* prop_cctvCam_body > Transform > Rotation = (60, 0, 0)
Add Spotlight to CCTV Camera

* prop_cctvCam_collision > Add Comp. > Rendering > Light
  + Type = Spot
  + Range = 9.5
  + Spot Angle = 90
  + Color = Red (255, 0, 0)
  + Cookie = Assets/Textures/fx_cameraView_alp.tif
  + Shadow Type = No Shadows
    (shadows for spotlight only supported with Pro Licence)
  + Lightmapping = RealtimeOnly (don't bake in)
Add CCTVPlayerDetection.cs script to camera frustum
Turn CCTV Camera into a prefab
Add two CCTV Camera duplicats

* Position one at (-21, 2.2, 2)
* Second, at (-23, 1.8, 24)
  + prop_cctvCam_body > Rotation = (30, 0, 0)
  + prop_cctvCam_collision > Scale = (1, 1, 1.8)
Increase Camera light intensity in Camera prefab

* From 1 to 4
* prop_cctvCam_collision > Light > Intensity = 4
Update .gitattributes: *.anim files end lines with LF
Animate the CCTV Camera

Instructions differ from the ones in the tutorial:

 1. Open Animation window (Menu: Window > Animation)
 2. Select prop_cctvCam_joint in Hierarchy (child of prop_cctvCam)
 3. Inspector: Add Component > Miscellaneous > Animation
 4. Deselect prop_cctvCam_joint and re-select it
 5. In Animation window, click Add Curve
 6. In pop-up dialogue, save new animation as "cctvSweep.anim"
 7. Pop-up list: Transform > Rotation > +
 8. Move the second diamond on the Rotation.y line to 2:00
 9. With the 2nd diamond selected, change Rotation.y value from 0 to 60
10. Select cctvSweep in Project, change Wrap Mode to Ping Pong in
    Inspector
11. Select prop_cctvCam_joint in Hierarchy
12. Drag cctvSweep from Project to prop_cctvCam_joint's
    Inspector > Animation > Animation
13. Save
Merge branch 'cctv'