missing meta fiels
better comments in weaponselection consids
consistent component naming across demo scenes
main menu has same bg as website
added kenny (C) to main menu
kenny art for grunt scene
grunt enemy rotates and shoots
Grunts new art, healing aura
better health station art
healing happens late

so that grunts can default their auras to hidden, then show them if
healed after Update.
added missing healing aura sprite
deleted unused laser sprite
much simpler grunt movement

predictable, watchable.
don't let enemy radius overlap healing radius

no free lunch!
grunt tuning

- no escape. keep it simple.
- highest-score, to avoid flip-flopping
- tuned to be able to sometimes want heal from the far side of the enemy
tweak grunt walkthrough copy

be quicker to the point! UFOs, not grunts!
scale up the grunts scene

it's supposed to be about scale, dammit
grunt scripts renamed to ufo
renamed grunt scene to ufo scene

and updated walkthrough
updated demos readme to remove grunt references