Check for solid top instead of opaque block on block update.
Merge pull request #530 from ntwitch/IngotPileCheckSide

Ingot piles check for solid top beneath them instead of opaque block on block update.
Made sure log piles are destroyed
Disabled wood construct optimizations due to some derps that were causing incorrect rendering. I'll make another pass at this another time when I feel like messing with it more.
Fixed errant display number for satisfaction. I forgot to multiply by 100
Converted the rest of the TE's that needed it to NetworkTileEntity. Have not gone through and confirmed that each is working perfectly but the bulk work is done.
Fixed anvil items rendering too high on block
Refactored ore classes and removed ore block items

Also removed ore blocks from the creative tab.
Can now right click debris to pop it instead of breaking it.
Fixed ore having transparent background
Fixed Ore having transparent background
Added missing checks for ToolRack2.blockID. Fixes buggy acacia racks.
Plucking chickens deals 5 damage instead of 25.
Updated Rain GenLayers. Rain distribution should mostly be gradual now. 125mm and 4000mm are now the typical highs and lows of rain with 62.5 and 8000 being extreme outliers. Most of the rain layers should fall between 125 and 4000.
Cleanup
Switched a few hard-coded spots out to allow more flexibility in the future.
Updated rain distribution and caused layer mixing to occur at a far higher zoom level.
Corrected Rain layers some more and Updated EVT layers to work similarly
cleanup
Solid top check for food prep and pottery blocks instead of opaque.