Move ScenePresenceStateMachine into Removing state before removing it while handling RemovedPresence message. Otherwise it throws an exception.
SendAppearanceToAll when receiving an AvatarAppearance updated property. Also add debug logging for send/receive appearance through DSG
Add chat debugging
DSG: add code to update script in inventory when a scipt is changed
and we received a SyncMsgUpdateScript.
Use reflection to add scene presence to local scene and clean up some compiler warnings
Add images for docs
DSG: update call since Scene.AddNewClient() was renamed to Scene.AddNewAgent().
Merge branch 'master' into quarknew

Conflicts:
	RegionSync/RegionSyncModule.cs
	RegionSync/SyncMsg.cs
Bug fix from merging
Fixed SendSceneEventToRelevantSyncConnectors, which was still performing a quark name check. Scene events are currently broadcasted
Merge branch 'quarknew' of ssh://opensim.ics.uci.edu/share/opensim/scisim-git/addon-modules/DSG into quarknew
Fixed bug: SyncInfo was not being obtained on SyncMsgUpdateScript, causing it to fail on ConvertIn
Small change: No need to check for quark names for now, broadcasting events..
Small change: Added resetIds false to Dearchiving
Removing quark check for events
Fix for chat events. With quarks, it is possible to receive chat events without knowing the origin object/avatar. TODO: Determine a better rule for events
IMPORTANT UPDATE: Allow simulators to create and remove objects outside of their quarks. Full consequences should be thought about..
IMPORTANT UPDATE PART 2: Removed quark check for new objects and removing objects.
IMPORTANT UPDATE PART 3: Removed requirement from SyncInfoManager to create objects only in active quarks
Send prim crossing only after object is deleted, to avoid conflicts