started to integrate Awesomium into new plugin for gui rendering
merged
adapted GuiRenderer to be GuiPass and added texture to GLSurface
Merge branch 'feature/new_renderer' into feature/text_renderer
continued to include Awesomium
Merge branch 'feature/new_renderer' into feature/text_renderer
gui plugin compiles now; started to build example for gui
added TexturedQuadNode
tested first steps of gui rendering
got first working gui version
simplified visitor
add noise texture to texture database
use RenderMode::Quad in SSAOPass
make uniform data member public
make SSAO parameters configurable
color of BackgroundPass is now configurable
background texture is now available again
added PassDescription getters to PipelineDescription
added fog to BackgroundPass
got working version of gui