Fix a nasty bug in client rendering - was using the index of the index of the eye to look up render pose - and the order is right,left or 1,0. Eyes were reversed!! Discrepancies still visible between client and SDK rendering.
Extract parameters from Bouncing Cube draw function.
Add some bigger cubes to the test scene to get a better sense of scale.
Fix another ugly indexing bug, now the SDK and client path appear to be in sync(I cannot discern a difference when actively flipping them).