Update AGM_Explosives part I

So. The explosives will turn with player by default, enabling fast deploying a mine maze of 15 claymores.
If you hold Shift key and turn, the explosives won't turn with player, but keep their own directions.
Damn hard to describe in words, get part I and part II and try it out in game!
Update AGM_Explosives part II

So. The explosives will turn with player by default, enabling fast deploying a mine maze of 15 claymores.
If you hold Shift key and turn, the explosives won't turn with player, but keep their own directions.
Damn hard to describe in words, get part I and part II and try it out in game!
Configured new glasses for glasses effects.
Merge pull request #487 from CorruptedHeart/GlassesTint

Configured new glasses for glasses effects.
Moved the selection UI from AGM_Explosives to AGM_Interaction
Added a function in AGM_Interaction for showing the selection UI.
Ensured the colorBackground for the background of elements, is the same as any other AGM UI.
Merge pull request #475 from gpgpgpgp/patch-3

Update AGM_Explosives part I
Merge pull request #474 from gpgpgpgp/patch-4

Update AGM_Explosives part II
Merge pull request #488 from CorruptedHeart/UnifyRSCElements

Unify rsc elements
Fixed #435
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
Fixed #466
Fixed a bug with knockout