Very flawed checkin :( Making player coordinates a DepObj so it can be animated.
Found the bug. Now ready to add animation in ViewModel.
Animated computer player movements. Just random moves for now.
Test reworking simulation to see how to progress with animation.
Still wrestling with getting the destructive formations right.
Only move computer players. Found bug with Player formation not updating in simulation.
And now players and computer formations synchronised between ViewModel and Simulation.
Merge pull request #5 from lifebeyondfife/DepObjForAnimations

Dep obj for animations