- fixed typo: glColor must be gl_Color in shader.
- removed ddraw.lib from CMake files because that library is not used anymore.
- Linux compile fix.
Merge branch 'master' of https://github.com/rheit/zdoom
- Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6.
- Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems.
Merge branch 'maint'
Stop prediction from playing and stopping sounds

Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
Merge branch 'master' of https://github.com/Edward850/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom
- let 'showloadtimes' measure UDMF parsing.
- fixed: gl_SetFog set the vertex attribute for software lighting mode without checking if the mode is actually on.
- fixed: The 3D floor setup code treated alphas larger than 255 as translucent. This was causing problems with ZDCMP2 in GZDoom
Merge branch 'master' of https://github.com/rheit/zdoom
Stall testing for interpolation

Uncapped framerate never triggered the stall detection code, as it never
tried to process a frame to start with.
Merge branch 'master' of https://github.com/Edward850/zdoom
- Add support for cross compiling so that OS X PowerPC builds can still be made on systems without rosetta (10.7+). (Compiling x86 binaries on ppc should also be possible.)
- Hard code gdtoa constants for OS X since the programs can’t always be run on the target.  (The values are the same for GCC and Clang.)
- Work around GCC 4.8 bug 54570
- Work around GCC 4.8 bug 54570