1) showing timer on HUD
1) 1st pass at pause screen

Submodule Engine updated

Submodule Engine:
    > 6ff0b44 - 1) fixed bug when removing listener
    > 456197e - 1) minor fix for path when using development directory
    > 4b7312b - 1) refactored code
    > a68e936 - 1) fix for getting wrong height sometimes
    > 0a6a5b8 - 1) creating textbox from xml
    > 3acf642 - 1) creating scrollbars from xml
1) (WIP) making bottom wall as trigger

Submodule Engine updated

Submodule Engine:
    > e28943f - 1) (WIP) 1st pass at trigger rigid bodies
    > 90d3224 - 1) refactored code
Submodule Engine updated

Submodule Engine:
    > c4e7ed2 - 1) Added support for triggers for collidable entities
1)BugFix: Ball does not get paused when pausing the game

Submodule Engine updated

Submodule Engine:
    > adc7075 - 1) added support to pause/resume processes
1) lifelostevent - missed in last commit
1) reading lives from xml

2) refactored code
3) Submodule Engine updated

Submodule Engine:
    > d2a76a6 - 1) refactored code so that game specific configs can  be loaded
    > 3310aa1 - 1) added functio to return 1st entity that has the component
    > 88f7369 - 1) refactored code to use helper functions
    > b72fd26 - 1) added helper functions to get node values easily
1) case 42: Reduce Lives when ball misses paddle. Resetting ball and paddle to spawn positions

2) Submodule Engine updated
1) case 43: Game Over on All bricks destroyed
1) case 49: Memory leaks when creating processes

2)Submodule Engine updated
1) assets and config for release build
1) 1st pass at setup
1) modified installation script

2) installing directx and vc_redist if not already installed
1) different text for begin and game over
case 39 : add help screen
1case 34: add high score screen (WIP)

2) Submodule Engine updated
1) case 34 : Showing high scores

2) Sync with engine
case 36: enter name screen
1) case 37: Redifing controls (WIP)
1) Submodule Engine updated

2) case 37 : redefining controls