Entity Stuff

Added champion and priest
Balanced at Wall Enemy Damage

The value of damage taken by the castle is now specific to enemy type.
Revert "Balanced at Wall Enemy Damage"

This reverts commit 48dc23415c7187cee34d58131f456fd1ee58009f.
Updated currency storage and added high scores

- Currency is now saved at the Game Over stage only.
- Added High Scores button and screen in the main menu.
- Top three high scores are saved in local storage.
Broke the Health Bar - Fixed

Important things to know: Health should not be managed in ints, floats
are your friend.
Removed Print Outs

Added a few for troubleshooting I forgot to remove
Merge pull request #4 from AngryStickStudios/healthMng

Health mng
Final Fix, stupid Merging

My damage balancing and Andres Currency and high scores are both present
Updated Main Menu and added Tap to Kill (FoG)

- Main Menu now includes High Scores button (.java was outdated from
merge).
- New power-up button: Finger of God (5 seconds).
- FoG will currently insta-kill any enemy but that can be changed later
to account for stronger units.
Re-added Angela's health/enemy code.

Accidently deleted her stuff. Sorry!
Sexy Spawning Graph

- Uses equation for spawning locations
- No extra lag
Nothing
Behavior