EMI: Parse tex coords from sprite files. Fixes #978
EMI: Only update sector sort order if the actor is following walkboxes.
EMI: If a sort order is specified for an actor that is attached to another, use the specified sort order instead of the parent's one.
EMI: If sort orders are equal, compare distance to camera.
EMI: Enable drawing of mask sprites.
EMI: Return the effective sort order in GetActorSortOrder.
EMI: Parse per-texture blending mode from model data.
EMI: Enable alpha blending if the mesh face flags has the 16th bit set.

This fixes drawing of the shadow mesh in the set unc when Guybrush is under the lights.
EMI: Parse sprite Z offset.
EMI: Always write sprites to the depth buffer.
EMI: Do not disable writing to color buffer if an actor's sort order is >= 100.

Fixes invisible Guybrush in the set unc.
EMI: Fix parsing of sprite flags. Fixes #960
EMI: Parse light name from shadow data.
TINYGL: Always pass the depth test if TGL_DEPTH_TEST is disabled.
EMI: Disable lighting for actors that have lightMode == LightNone in OpenGLS.
EMI: Fix matrix concatenation order when drawing sprites in OpenGLS.
EMI: Fix alpha test in OpenGLS.
EMI: Print information to debug channel if an unknown sprite or texture flag is encountered.
EMI: Sort actors by id if distance is equal.
Merge pull request #1006 from Akz-/emi-ships

EMI: Sprite and shadow fixes