test
MoMMIes now got the floor painter in their modules
added the floor painter to the .dme
Merge pull request #1080 from Heredth/Bleeding-Edge

Fart Hotfix
Merge pull request #1079 from ESwordTheCat/riW3nfAj

Fix cyborg item modules being remove at processing_objects after energy ...
Spawn Point Changes

- Added a fourth Cyborg spawn in the Auxilliary Cyborg Recharge Station,
intended for having 3 or 4 Cyborgs at roundstart
- Added a fourth MoMMI spawn in the MoMMI Nest, ditto
- Added an Assistant spawn on a chair outside the hull at the Ghetto Bar
with a bottle of whiskey and a godblunt. Yes you read that right,
suggestion from iamagoofball. Should be a rare occurrence due to the
sheer amount of Assistant spawns in Tool Storage proper
Removing Assistant spawn

- For my personal safety, undoing iamagoofball's suggestion
Merge pull request #1081 from dylanstrategie/Mapping

Spawn Point Changes
Chisels and engraving

2 chisels are spawned in art storage
More can be made with an autolathe
Using chisel on a wall will allow you to create an engraving
Quick chisel fix

uh oh almost forgot
quick 'quick chisel fix' fix

fug
Map Requests

- Added a few papers, a book, a paper bin, a pen and a cardboard to the
Incinerator for pyromaniacs
- Fixed airlocks at Medbay showing under firelocks
- Changed access on Paramedic to Morgue door to Paramedic instead of
Doctor
Merge pull request #1083 from dylanstrategie/Mapping

Map Requests
Map changes + Request for MoMMIs

- Departmental hardsuits re-added in E.V.A. (Vote for it requested by
Pomf : http://i.imgur.com/L4kuUe9.png)
- Also added a stack of plasteel in E.V.A. for the MoMMIs and what not
- Uncommented rglass module on MoMMIs (and added it to list of
rechargable objects for obvious reasons)
- Fixed Xenobiology area (bits of R&D wound up in it, causing some
problems with lights and machines)
- Removed the strange atmos enclave at the pump stand outside
Engineering
- Removed duplicate firelocks at Atmos Hardsuit Closet
Fixed error

- Rglass had the same definition as glass
Pomf did a thing. Firelocks now indicate cold or hot temperatures.
Fix cyborg item modules being remove at processing_objects after energy cell removal or drained.
Refactor a bit.
Fix runtime about chemistry colors.
Workaround for alpha colors.