Fixes #91
Prevent integer overflow (fixes segfault in the soundengine)
Merge pull request #93 from cinaera/pr_soundfix

Prevent integer overflow (fixes segfault in the soundengine)
Version 6.1.1
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
Allow 256 voices
Play sounds and envelopes also on pause
Merge pull request #94 from cinaera/pr_soundpause

Play sounds and envelopes also on pause
Revert "also predict explosions from crazy shotgun"

This reverts commit 1d21a552e8c2f10a2827ee0e0e7cd90bbc60cf92.
Revert "improve antiping for weapons (particularly in vanilla) by taking into account more of the info already available to the client"

This reverts commit 56036dcd7b2a5a12177540cc005f44500210b049.
Revert "Fix version for antiping projectile"

This reverts commit e651124d591f477a2f3da984e999f932d798e6c1.
Revert "update the version number required for extra antiping features"

This reverts commit 80dbdc3d5ba6180f2c46c2c9c15cb8411bced6bd.
Revert "fix bug in weapons antiping (getting lasered in freeze)"

This reverts commit ff8791681fc82286390b103e4a846f02c0fb2c86.
Revert "Revert "Revert "Add option for weapons prediction"""

This reverts commit 99c928fc175cec24c4f8dd26b4dfcca4b0e52c97.
Revert "Revert "Revert "Add antiping for weapons (by nuborn)"""

This reverts commit 8f7e24b4db240161cdb604fcea68e3076bea9aac.
Version 6.1.2
Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64
Stupid temporary fix for projectile issue
Add workaround for FlashWindowEx on mingw with old winapi32
Remove BB skins