gaia
Change log r19:

- Fixed: MCC will now read addon's configs groups such as aggressors.
- Fixed: IEDs will explode even if moved (car bomb) make sure to set the IED on radio activation so the explosion won't relay on the target's speed.
- Added: MCC AI's settings will effect units spawned via 3D editor or Group Gen.
- Added: Toggle thermal visions (WH/BH/NV/Noraml) in 3D editor - N key.
- Added: Hide/show 3D editor HUD with H key - for filming exc.
- Changed: 3D editor safe distnace reduced to 5 meters and also added a timeout of 3 seconds if the cursor haven't been moved the vehicle will spawn anyway.
- Added: Tooltips and indecators for Mission Settings
- Fixed: Save Gear didn't saved assigned items.
- Added: Fast rope to evac.
- Added: Evac helicopters will return to their spawn location automaticlly after they have completed their drop.
- Fixed: Removed missing weapon config error message after respawn.
- Fixed: MCC zones visable on some clients

- Fixed: Group Genrator will not draw Waypoints leading [0,0,0];
- Added: Fast rope to evac.

- Added: Evac helicopters will return to their spawn location automaticlly after they have completed their drop.
- Fixed: Removed missing weapon config error message after respawn.
- Fixed: MCC zones visable on some clients
- Fixed: Group Genrator will not draw Waypoints leading [0,0,0];
- Added: Compass to 3D editor
- Reworkded: 3D editor interface.
- Added: New structures classes to 3D editor
- Added: Save custom groups in Group Generator and spawn units in group gen.
zone added to fnc_spawn_Static
Merge branch 'master' of https://github.com/shaygman/mcc_sandbox.Altis into GAIA