Initial for Test
Merge pull request #2 from Lduperron/selfContainedActors

Self contained actors
Messing around with making transparencies work with animations.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Now runs, doors work properly, framework should work for other animations.
Actors now respond properly to hit detection.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Server can now create objects on clients with a minor issue (static uuids are shared, dammit.  Spool server off into its own process?)
Adds animation for door denied.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Updates libaries
Discovers a Kyronet function to avoid serialziing some fields - entire objects are now serailized.  Slower, but it works.  (Seemingly...)
Camera follows around the person.  Somewhat choppy - due to race condition from server updates?

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Fixes race condition, camera now does not behave jerky

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Attempts smooth movement between tiles (still fixed-tile, though)
LOS issues can be fixed easilly enough, but everything blurs when moving. (If the camera is left stationary, the moving objects are blurred instead)
Maybe a flaw in code, but I can't find it at the moment.
Adds more client/server infrastructure.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Disables the tweening on this branch, fixes a few bugs in network code.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Merge remote-tracking branch 'origin/Improvements' into unitTest