Added API for reference purpose

Nota: CoFH API is no longer available on GitHUB for 1.6.4.
Merge pull request #4 from LemADEC/Cr0s-master

Added API for reference purpose
Fixed comment on CoFH API source
Fix potential world corruption

Fixed Air generator handling of metadata to avoid world corruption
Removed unnecessary access to chunk data when updating textures
Fixed memory leak & chunk (re)loading

Fixed camera registry reloading unloaded chunks
Fixed camera registry adding existing cameras
Refactored camera registry update
Fixed camera registry dead lock in debug environment
Small optimisations to Camera registry, etc.

Updated monitor to only work with an empty hand
Removed useless calls to invalidate (Forge already do it)
Fixed Camera & LaserCamera not always removed from registry
Improved server & network load when updating Camera & LaserCamera
registration
Updated debug logs to state client/server side
Reactor laser fix

Fixed reactor stabilising with only 1 EU per second
Non-debug logs initial factorisation

Added global log print function
IC2 fixes & forgeMultipart support

Fixed a regression in handling IC2 tile entities
Added support for ForgeMultipart
Improved logs when exception was raised during jump phase
Energy handling refactorization & some merging...

Reimplemented energyHandling from CoFH & IC2 reference designs
Added IC2 energy output support
Merged p1rx shipscanner energy handling
Merged DarlholmeTenk BlockContainer & new interfaces
Bumped WarpCore version
Oups...

Missings from previous commit
Merging PowerStore & ItemUpgrade
Merging air canister & fixing laser lift
Restructuration

Reorganised file structure
Code cleanup (ComputerCraft methods, dead variables, etc.)
Reactor stats fix

Fixing IC2 power output not updating stats
Jump debuging logs
Works better with textures...
Let's keep it simple :)
Added infos on power store block
Reactor balance pass with logs

Removed the "laser spam" double penalty
Fixed a few regression from the IC2 update
Added spamming logs to check the laser spam