Increase bullet speed a bit more.
Eightball is back in the game.
Bump.
Imported Kristjan Skutta's Source Shader Editor. Had to rename the dx9 game shaders to dx6 to avoid a conflict with the Shader Editor dll.
Various attempts to get a deeper depth buffer, plus an SSAO shader based on Kristjan Skutta's.
Turn on the SSAO depth pass so we can have some nice SSAO.
Merge branch 'master' of https://github.com/BSVino/DoubleAction

Conflicts:
	mp/src/game/client/sdk/da_view_scene.h
Revert "Various attempts to get a deeper depth buffer, plus an SSAO shader based on Kristjan Skutta's."

This reverts commit f111fb81d35472cfcec9fb56a4761cdbebd50f2f.
Sigh.
Add some cvars so we can playtest to re evaluate player speeds and damages.
Draw SSAO before rendering translucents so that it doesn't render over top of glass, for example. Add an option for turning off SSAO if your computer isn't that great.
Don't draw the player hints over the SSAO depth buffer.
An option for enabling all the pretty pixels.
Use the 2D length to get rid of some skippiness sometimes when the server and client disagree on whether the player is on the ground.
Build DA without Viewback.
Fix crash if the shader editor didn't load.
Much simpler health and slowmo readouts. It's like a new HUD.
Make the Brawl hit sound unpredicted so the game doesn't lie to us about whether we hit someone.
Not so bright on the style/slowmo shader.
Don't show v model in third person