Bumping to Houdini Version: 13.0.469
Houdini Engine Version: 1.7 (API: 24)
Will now count any OP Path with a SOP Op Filter as a proper asset geometry input, instead of only counting object_merge SOPs that have been added to Editable Nodes. With respect to geometry inputs on OBJ assets, all assets that worked with Engine before should continue to work while assets created in Houdini without consideration for Houdini Engine will now also work without any modification.

- Added HAPI_ParmInfo::spare to indicate that the parm does not exist on the asset and was created as a spare parameter by Houdini Engine.
- For any object_merge SOP that is added to the Editable Nodes section but NOT promoted to the asset level as a parameter, we will now create a "spare" parameter on the asset that, as far as the host is concerned, will behave like the object path parameter of the object_merge was indeed promoted to the asset parameters. For now, we mark these spare parameters as hidden (HAPI_ParmInfo::invisible set to true) and the new HAPI_ParmInfo::spare flag set to true.
- Will now count object_merge SOPs whos Object 1 path parameters are promoted to the asset parameters as proper asset geometry inputs without having to add the object_merge SOPs to the Editable Nodes section of the Asset Properties.
- Will now also count any asset-level Op Path parameters with a Op Filter set to "Any SOP" as proper asset geometry inputs, even if they are not channel-referencing an object_merge node.
- Fixed bug with multiple transform inputs not working at all.
Removed the Hide Geometry On Linking feature and the respective per-asset and global settings.
Moved special global group and attribute name settings to their own Advanced tab in the Houdini Settings window and made them read-only by default with a button and a confirmation dialog to make them writable.
Added the Asset Cook Log foldout to the asset Inspector UI, right under Inputs. Youll be able to fetch all node errors, warnings, and messages of an asset using the Get Cook Log button inside this foldout.