Fix Build sfx playing after releasing BuildButton
Merge branch 'master' of https://github.com/Chargeorge/Studio2
Made build + upgrade progress slowly fade out

--Checks every frame now in Update but I'm about to learn coroutines!
--Also renamed percActionComplete to percBuildComplete
Merge branch 'master' of https://github.com/Chargeorge/Studio2
Changed selfDestruct/loseUpgrade to coroutines

--Seems to work but who knows
SFX Changes

Importing Victory SFX + Invalid Input SFX
Merge branch 'master' of https://github.com/Chargeorge/Studio2
Success

--Fade snaps from max percentage to 100% when taking control (i.e.
adding influence), snaps from max percentage to 0% when taking away
control (i.e. subtracting enemy influence)
--Changed max percentage to 0.5f from 0.7f
--Not thoroughly tested, may cause problems
Merge branch 'master' of https://github.com/Chargeorge/Studio2
Minor improvements

--Improved victory text (very slightly)
--Fixed stupid bug where it sometimes wouldn't start building beacons
after you finished influencing a tile (pretty sure)
Merge remote-tracking branch 'origin/master' into Fixing_4_playa