Imported animated mesh
New vertex type
Animation class
New vertex shader
Render animated function
Merge remote-tracking branch 'origin/master' into Animation
Basic TDD with GTEST
implementerad Gtest i shurikenjutsu projektet
removed project UnitTesting... didn't work...
Animated mesh
Merge animation
Frame time
Locked Camera
Included playingstate
Merge with Master :feelsgood:
Uppdaterat till att använda en test state under debugging nu i början
shittymerge
Fixed Collisisons and debug
merged with master
graphics engine is now static