AH-480 changed the particle effect around the checkpoints

They are funky when the player are close to it... behind the checkpoint
AH-480 massive awesome particle effect to checkpoint
Merge remote-tracking branch 'origin/master' into AH-480__Checkpoint_Particles
AH-480 works again
AH-480 WILL NOT WORK WHEN TAKING CHECKPOINTS!
AH-480 works again

Checkpoints renders, players can take checkpoints without crashing, run a full lap
but no logic currently working when i comes to remove old checkpoints and change the color of them.
AH-480 Checkpoints work perfectly now, except changing color
AH-480 Checkpoints changes color based on the state for the player
Merge remote-tracking branch 'origin/master' into AH-480__Checkpoint_Particles
AH-479 changed the checkpoint model to a more awesome DIAMOND!
Merge remote-tracking branch 'origin/master' into AH-480__Checkpoint_Particles

Conflicts:
	Client/Bin/assets/Resources.xml
Maybe fixed a leak
Leak is still there but not the crash
AH-479 tuned the checkpoint.
Merge remote-tracking branch 'origin/master' into AH-480__Checkpoint_Particles
Memory leak fixed and it does not break
Merge remote-tracking branch 'origin/master'
AH-494 Took control over the leak and put it in a leash.
Merge remote-tracking branch 'origin/master' into AH-495_Nameplate