IR war checks fixed to align with CB for plain PB
Impossible effects removed from IR war checks
Merge pull request #90 from zijistark/dev

Plain PB support for Imperial Reconquest tier checks
Marked as beta version
Revert "Bankruptcy modifier re-enabled, AI handicap"

This reverts commit 00b5ea9eaacb931e4cfa0b6cba6d3f04f27dee14.
Fixed opinion loophole at gender equality startup
Merge pull request #91 from zijistark/dev

Morning merge
Updated with instructions on HIP
Starter boilerplate and localisation
Polish + Trying to force scenario options to top
D-Day Decisions prioritized to top of intrigue menu

I also had to disable [almost] all realm_decisions until the first day
passes in order to prevent, e.g., an un-executable "Hold a Grand
Tournament" from displaying over the D-Day Decisions
(00_PB_customization.txt), as all but two of them (which are not
delayed accordingly) cannot be executed on day 0 (without cheating, at
least, and in cases where that might still make sense, they are
extremely low-priority for a day 0 execution) and are often
is_high_prio=yes.
Merge branch 'dev' into random-rulers
D-Day Decisions prioritized to top of intrigue menu

I also had to disable [almost] all realm_decisions until the first day
passes in order to prevent, e.g., an un-executable "Hold a Grand
Tournament" from displaying over the D-Day Decisions
(00_PB_customization.txt), as all but two of them (which are not
delayed accordingly) cannot be executed on day 0 (without cheating, at
least, and in cases where that might still make sense, they are
extremely low-priority for a day 0 execution) and are often
is_high_prio=yes.
Boilerplate extension
Merge branch 'dev' into random-rulers
Huge untested, feature-complete RR milestone
NAE: Bulgarian Empire properly removed in 867
Merge pull request #92 from zijistark/dev

Queuing some fixes.
Sweep over 00_traits for comprehensive AI weights

AI weight changes were kept very small and incremental per trait.
Improved weight-trait correlation based upon my understanding of the
actual in-game effects of the amorphously-defined weights, the names
of which tend to be misleading regarding their actual behavioral
effects.

Net weight magnitudes will now overall have a higher range of values,
dependent heavily upon trait distribution, but the total average range
is not only on the same order as previously but probably close to it
when summed.

One notable skew exception is an overall average increase in
ai_ambition effects where appropriate, as I've found ai_ambition to be
a critical component in getting AI characters to distinctively act
upon their other weights.

Small ai_rationality deltas are now also employed in most traits to
encourage or discourage more hesitant/careful behavior vs. more
rash/responsive behavior.

Slight negative rationality combined with higher ambition to
potentiate cases such as brave, elusive_shadow, brilliant_strategist:
in those cases, the affected AIs will be more likely to do things
which vary from the "safe" baseline in its own interest rather than
sit on its ass and be reactive.

Hard to summarize so many miniscule changes, the diff is no easy way
to grok the strategy and intent of the weightings, and I have some
more trait tweaks along the same lines queued for later commit, hence
these very long commit notes explaining some of my guidelines.

Queued adjustments include some more obvious tweaks, mostly centering
on two congenital traits, immortal becoming more minimal for more
general-purpose usage than just Shattered Balance, some custom Ruler
Designer costs, slight nerfing of combat trait bonuses, and several
2.0 traits opened-up to Ruler Designer plus a few disabled for it that
should have been already, but they badly need to be broken into a few
distinct commits before I can submit them in a way that makes any
coherent review reasonable.
Restricted D-Day filter to only non-essential is_high_prio=yes