Moved Worker ant function up to ant.
Merge branch 'master' into Ant_AI

Conflicts:
	PuissANT/PuissANT/Actors/Ants/WorkerAnt.cs
NEw path finding
Rock/Dirt generation code, ant slowdown through harder dirt, and a few fixes too
Made multi-colored ground.
Just slightly darker colored terrain
Placing pheromones on the map.
Merge branch 'RockDirtGenerationBranch' into Ant_AI

Conflicts:
	PuissANT/PuissANT/Actors/Ants/WorkerAnt.cs
	PuissANT/PuissANT/TileInfo.cs
Merge branch 'master' into ui

Conflicts:
	PuissANT/PuissANT/Actors/Ants/QueenAnt.cs
	PuissANT/PuissANT/Actors/Ants/SoldierAnt.cs
	PuissANT/PuissANT/Game1.cs
	PuissANT/PuissANT/TerrainManager.cs