A little modification for multiple viewers. New example with two canvases two viewers
Use models with materials and textures to verify that shader generation is working ok
Added canvasWith and canvasHeight as View member variables
Fixed shader generator example
Avoid to assign a less than 1 to canvas.width or canvas.height, because the viewport becomes unusable when restoring from size zero
Adds es6shims and replace link with file syncs (removing "active" symlink)
Adds some more explicit ux on gizmo and frustum sample
Merge pull request #192 from cedricpinson/bugfix/es_shim

Adds es6shims and replace link with file syncs
Merge remote-tracking branch 'upstream/develop' into multiple_viewers
Update to latest develop
Merge pull request #183 from jtorresfabra/multiple_viewers

A little modification for multiple viewers. New example with two canvase...
Simplifies ShaderGraph inputs/outputs

- Now it's clear that nodes should not be helper
- Node must have input/output
- it's still not clear how to organize helpers in Compiler.js
Cleans new factory node system

- move gl_FragColor into data.js
- remove unused variable in Compiler
- fix registering of node in factory
Updates shader generator example
Fixes bug in Compiler

- fixes regexp issue in InlineCode
- add getAttributeType in Compiler
Simplifies code using getAttributeType
Fixes diffuseColor in lighting
Improves a little bit the shader node management