Patch .04.07

-Rescaled the game from requiring 10 rounds to win to requiring only 8
to win
-Both teams now receive 150 more gold per round to make up some of the
difference
-Winning teams receive 1/4 of a level more for winning than previously,
for a total of 1.25 levels per lost round
-Losing teams receive 1/2 of a level more for winning than previously,
for a total of 2.5 levels per lost round
-Sunstrike damage bug fixed
-Illuminate recharge time lowered from 10 to 5 seconds per charge and
charge type changed to HALF from FULL
-Mega Flare now deals its damage more quickly
-Worm Hole fixed to work all of the time
-Air burst is now a T1 item
-Blast Cannon as .25 second longer cooldown between shots
-You no longer lose gold when attempting to buy abilities while already
having 6 abilities
-Mana Regen from boosters and abilities reduced across the board to make
energy management more meaningful once players have a few
abilities/items
-Scaredy Cat has been adjusted to heal for the same amount over a longer
period of time.  The movement speed bonus lasts longer too however.
-Fixed Scaredy Cat ability tooltip to appropriately reflect the hp gain
-Fixed danger indicators not showing for spectators and broadcasters.
-Fixed a bug with Soul Booster 2 having 200 instead of 300 HP
-Magnetic orb speed increased from 1400/1600/1800/2000 to
1800/2000/2200/2400
-Magnetic orb radius increased from 90 to 150
-Holy shield speed increased from 1250 to 1800
-Holy shield radius increased from 115 to 150
-Fixed Haste to show the dark seer surge icon instead of the nyx mana
burn icon
-Fixed holy shield not self-applying on cast for certain heroes
-Fixed holy shield using weird animations for some heroes
-Fixed holy shield not having the correct projectile when puck was
chosen in game
-Fixed energy drain using weird animations for some heroes
-Fixed flame breath using weird animations for some heroes
-Meteor should no longer occasionally do 0 damage
-Borrowed time lasts 0/.05/.1/.15 seconds longer
-Fixed detonator danger indicator to track with the hero if they dash or
are pulled