[Ready] Armor booking

So far nobody's notice-and-comment'd on the increased (baseline) filter & gas mask requirements: +1 to Tailoring and Fabrication skill reqs, 2/3 Charcoal required as part of the filters.

XL masks and Rivet's assorted survivor masks have not been nerfed, though I unified the survivor masks to all build using Fabrication rather than Tailoring.  (That's based on an IRC with Rivet.)  Rebreathers were in Tool/Other, so are already booked.

I unilaterally increased the skill requirement on the leather armor from 3 to 4--pretty much in a fit of pique at its low Encumbrance as compared with the leather trenchcoat--and added recipes to make leather vests, fingerless gloves, and denim shorts from base materials, rather than making leather jackets/gloves & jeans, then cutting off the sleeves/fingers/legs.

(Because I hate hacking off parts of my clothing.)

12' fur scarf can be made from furs or by joining multiple existing fur scarves; it's craft-only.

Decided that the gothic-plate, since it covers torso, arms, and legs, really ought to be categorized as a Suit (especially as we haven't got that many items there).  Can change that back if "covers every body part" is a hard requirement.