Set touchable to false to avoid expensive display object iteration.
re-added old dirt and grass
Non-spritesheet texture to test repeat property on Terrain.
Added images via QuadBatch instead of individually "addChild"ing each.
Set the BlendMode to NONE.
Flattened().
Single shared QuadBatch for grass and dirt.
switch to old solid grass due to BlendMode.NONE
Added extrude to spritesheet to fix gaps.
Removed BlendMode.NONE for grass to enable transparency of blades.
Removed legacy code.
increased padding to prevent extrude overlap.
Removed unused import.