Don't allow attacking while in jump recover

Don't allow player to squeeze in an attack while falling from a grab
Flip sprite before throwing opponent in opposite direction
Or else bug will arise where player is forever oriented the wrong way
Changed maximum analog dragging distance
Hero ground slam effect
Player hits the ground effect (same thing)
Player gets stunned effect
Updated hit the ground effect
Made hit ground effect faster
Hank pickup frame
Refined hit ground effect again
Made air recover harder to be allowed to proc
Easier to perform running jump attack
No picking up item while jumped
Various fixes, fixed crash bug where Beer item did not have a knockback power
New Hank Dragon Kick effect and I had forgotten to play the charge-up animation frames using "player.sprite:play()"
Initially add energy ball sprite to camera (might prevent glitch where it suddenly flashes elsewhere for a brief moment)