Changed enemy construction to match gameObject construction (i.e. changed constructor). Added enemy to parser dictionary.
Changed nearbyInteractives method of Status to work for non-player statuses as well.
Removed x and y attributes from status, since they are already stored in the rect variable.
Extracted the Behavior superclass from the one used for Enemies.
Renamed Enemy's behavior into LemmingBehavior.
Added new status method, setCollisionHandler, so that it can be instantiated beforehand. (TO DO) Applied this change to Enemy and Player constructors.
merged