Modifies loot tables
Adds entries to loot tables
- All turrents and ammo types are added
- Only Asteroid Guristas Frigates are added at this time
Additonal items added to groups (now about 1300 items that are possible drops)
Added/Fleshed out item groups (now a total of 300 groups)
Updated entries for Guristas Asteroid Frigate and Destroyer.
Rearranged LootGroupID's to allow for future group expansion for similar items.
Merge pull request #92 from zhyrohaad/master

allan,

Well, I gotta say these changes look pretty good, but I'm crossing my fingers that they don't mess up the server.  So, even though I didn't review them all in detail, they mostly make sense to me and I'm merging them in.  \o/

I reviewed in detail the ones that looked questionable to me and saw they were good after all.

Nice job!

Now, let's get together in IRC and hopefully talk in Teamspeak and I think you're the next candidate to gain access to review and approve pull requests along side myself.  We just gotta lay down some more ground rules and such.

Thanks,

-- Aknor
Merge pull request #97 from deslona/master

deslona,

Wow, with so many changes to these tables, I would never have time to review them in detail or for that matter, at all, haha!

So, you've been owning this area and I'm gonna trust you that you're getting things squared away and merge anyway.

Nice work!

-- Aknor
Almost done fixing the numerous data errors in the Skill Bonuses spreadsheet that will be exported into a SQL table and used to update the existing sql file in sql/ofic-updates, but there is a bit more fixing to do yet.
Merge branch 'master' of https://github.com/evemuproject/evemu_server
* ConfigService::Handle_GetMapLandmarks() needed a return NULL to compile
* Big credit to Houaha for figuring out almost everything needed in Reprocessing system to make it work again, other than the Call_Reprocess XMLP packet, which I added one parameter to.
* Reprocessing items and ores now works, though Houaha noticed that Fuel Blocks seem to have no info in the DB about what materials they will refine to, so we have more research to do to find any items that have that information missing in the invTypesMaterials table
Fixed DB Query to the correct column name. historyDate -> transactionDateTime
Merge pull request #104 from houaha/master

Fixed DB Query to the correct column name. historyDate -> transactionDat...

Your first pull req.  Nice job!

Approved.   -- Aknor
Forgot to make this one change to remove check on ownerID to make Reprocessing finally work.  It should be good now.
Previous commit had wrong area commented out to prevent deprecated checking of ownerID of a Reprocessing action.
This has now been fixed and the correct area commented out to prevent the check.
Added quantity to the list of attributes to not warn about. Most items wouldn't have a quantity attribute.
Added drop database for clean install option in linux_install.sh
Fixed incarna male characters not getting the male skeleton sculpts
Merge pull request #106 from houaha/master

Added quantity to the list of attributes to not warn about.

Nice job, seems very concise.

-- Aknor
Merge pull request #108 from Reve/master

Added drop database for clean install option in linux_install.sh

Looks great, gonna try my char right now, hehe.

-- Aknor
Implemented Tractor Beam module
* Orca ships can tractor Ice, Asteroid, and Gas Clouds to within close proximity for nearby mining ships
* Any other ships can tractor only wrecks or cargo containers
* Still no FX shows up for tractor beams
Fixed recording of folderID for bookmarks.
Updated changes to TractorBeam class to properly control access to Activate