>the animation is slightly more accurate, but still not 100% correct
>adjust the reference position to make animations more accurate (the pelvis is at <0, 1, 0> not <0, 0, 0>)
>adjust the biped's position on every frame (makes the guy fly away sometimes)
>move only on the y axis
>move the character based on an absolute positioning scheme to reduce drift
>extract Alice code generation into it's own class
>simplify the absolute positioning a little
+add a simple file-building utility class