Should fix dead embryos being spawnable maybe?
Map Bugfixes, some past due Ninja changes
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.

Conflicts:
	baystation12.dme
	code/controllers/configuration.dm
	code/game/objects/items/weapons/AI_modules.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/examine.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/recycling/disposal.dm
	icons/mob/robots.dmi
	icons/obj/device.dmi
Re-adds Show Player Panel right click menu on players.

Conflicts:
	code/modules/admin/admin_verbs.dm
Compile fix
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.

Conflicts:
	baystation12.dme
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/modules/projectiles/guns/projectile/bow.dm
	icons/obj/gun.dmi
Join As Drone and drone rebooting will now check cyborg jobbans.
Added toggle verb for drones.

Conflicts:
	code/modules/admin/admin_verbs.dm
Removed a redundant line.
Whoops.
Fixes a runtime with drones building lights.
Double whoops.
Readds drone held icon that got lost somewhere in merges.

Conflicts:
	icons/obj/objects.dmi
Fixes the decompiler. Adds spiderlings, broken globes, mice and lizards as valid targets.

Conflicts:
	code/modules/mob/living/silicon/robot/drone/drone_items.dm
Fixes 'resource depleted' error for emagged drones.
Fixes drone regeneration of materials issue.
Stops drones from self-destructing or being locked down by the RD console.
Fixes lack of update on drone fabricator console.
Fixes #4923
Fixes #4744