Limited the range of the grapple
-can only be shot 180 degrees above the player
Added Upgrade

When you destroy the TV it spawns an upgrade
working on adding the actual upgrade to the player now
Sword Upgrade In Place

weird bug when facing right it is scaled to zero and the rotation is off
Changed the scene a bit
Added swordstats.cs to sword and bfsword
Added Boot Upgrades
Boot stat change implemented
Hookshot upgrade framework in place
First Pass Inventory
Second Pass at Inventory
-Things are now stored as the name of the prefab instead of game objects
Merge branch 'dev-dm' into dev-zf

Conflicts:
	Assets/Prefabs/Characters/Brawler.prefab
	Assets/Resources.meta
	Love-Elephant-Interactive.userprefs
Added Namespaces to the code
Moving Prefabs into folders and fixing errors with namespaces
Changed Grapple Controller to a Grappling Weapon
Changed the Sword to be more modular
Changed how Damage is dealt
Starting Equipment are now set automatically on run
Cleaned up Equipment
added ItemPickup and removed old weapon upgrade system.

-press e to auto equip the Hookshot from the inventory
Integrated previous upgrades with inventory