create f_from_C function to select f values appropriately

Tested on bennet.

optimized fractal algorithm took 24.94 seconds
add constraint that N <= H (which is hokey but reasonable) also plot "best" H and N

Tested on bennet.

optimized fractal algorithm took 22.55 seconds
try using bayes statistics in game

Tested on bennet.

optimized fractal algorithm took 24.77 seconds
do not hardcode path on my laptop

Tested on darcy.

optimized fractal algorithm took 31.97 seconds
start working on numpy-free bayes computation

Tested on darcy.

optimized fractal algorithm took 31.72 seconds
fix bug leading to duplicate work

Tested on darcy.

optimized fractal algorithm took 32.2 seconds
remove redundant bit of kv

Tested on darcy.

optimized fractal algorithm took 31.67 seconds
speed up fractal generation just a bit by being more sloppy

Tested on darcy.

optimized fractal algorithm took 14.81 seconds
fix code to associate correct f with measured result (oops!)

Tested on darcy.

optimized fractal algorithm took 14.74 seconds
make animation move well off to sides

Tested on darcy.

optimized fractal algorithm took 14.76 seconds
add "pairs" game

Tested on darcy.

optimized fractal algorithm took 14.61 seconds
fix bug in pairs game
add rotation to pairs game

Tested on darcy.

optimized fractal algorithm took 14.66 seconds
remove "home" tab (with welcome message)

Tested on bennet.

optimized fractal algorithm took 10.72 seconds
make statistics computations work in background for better speed

Tested on darcy.

optimized fractal algorithm took 15.24 seconds
enable left/right arrows in pairs game

Tested on bennet.

optimized fractal algorithm took 9.71 seconds
update version of visual-hash package

Tested on bennet.

optimized fractal algorithm took 11.36 seconds
bump version and upload to pypi

Tested on darcy.

optimized fractal algorithm took 19.33 seconds
Merge branch 'master' of github.com:droundy/visual-hash
do not show Memory and make pretty picture bigger

Tested on bennet.

optimized fractal algorithm took 9.84 seconds