starting to look at sinks serving as initial sources...
move level editor into main page and allow editing of multiple tiles
updated star. working on shape art and particles effects
added particle sim page
added a bunch of shapes, did a bunch of work
just work
added new shapes to canvas.js
fixed editorui.js
added color dependency to game objects. updated serialization. converging on simplified game play
adding some juice
added sound effects
added play button
new zoom and translate controls
added level transition
move score display out of simulation code
first playable demo with bad levels
added sparks (particle system) to walls and sinks
stuff