players now have health
can detect when a player dies
BUG: dead player can still play
changed player health and damge to use phaser
merge with master
enery icons drawing for all players
Merge remote-tracking branch 'origin/master' into robohealth
adding mockup battery
updated label funciton to find the child with their key === 'label'
added child key values object.
added function to remove energy from a player
Merge branch 'master' into robohealth
player health is syncing
remove todo
players can move without waiting on a dead player
Distinguish between broadcasting local player's death and receiving it from the server
bug fix: energy was not updated on game restart
Merge branch 'master' into robohealth

Conflicts:
	gameData.js
updating starting health to 5
renamed function
Reverting player health to 5
added missing semicolon
Merge pull request #28 from Atlas-/robohealth

Robohealth