Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Increased creatine yield to 2. (Playtesting)
Changes to Map Lightning

- Added an APC to Engineering Maint to allow the light bulbs there to
glow at roundstart
- Moved a staggering amount of lights in an attempt to improve station
mood, electricity consuption and general brightness
- Other minor changes including extending the Engine area to include a
light
typo for west cold overlay
NanoUI fixes from bay and crewmonitor now has a station map so you can easily locate people.
Erroneous addition.
improvements to the floor painter code
More changes to Map Lighting

- Canned out more useless lights and overall lowered light density
- Made even better use of tube lights
some fixes in comments
nuh
Merge pull request #1086 from dylanstrategie/Mapping

Changes to Map Lightning
Merge pull request #1088 from Tehsapper/Bleeding-Edge

Floor Painter
Fixes to lightning overhaul

- Multiple lights were moved again, this time much less though
- Wire going to Vault moved so that it does not pass under a rwall
- Table with pipe added to Captain's Quarters
- Other modificaitons
Merge pull request #1082 from trivid3/brian

Chisels and engraving
Fix cyborgs not clearing the module active.
Merge pull request #1087 from ESwordTheCat/riW3nfAj

Fix cyborgs not clearing the module active.
Merge pull request #1089 from dylanstrategie/Mapping

Fixes to lightning overhaul
Redone Cargo's piping

- Removed ALL the pipes going under walls
- Scrubber/Vent pair in every single room instead of randomly
- Double Scrubber/Vent pair in the Loading Area

Image (http://i.imgur.com/gCVGdbe.png)
Obsolete vent griffin me
Fixed lights in Atmos and Engine

- Engine area is now more lit up
- Atmospherics is lit up again