Finished up single object reflections
Made the dgb button rotate around the teapot for better visual debugging
added enviromap class, filled out its header and started the Render of the six frames
Turned on SW rendering
set up sence for the auditorium + teapot demo
fixed issues with reflection shader not taking into account the tiling of the texture on the checkerboard.

moved the camera closer to the teapot
added functionallty to save and open fucntions of enviromap.cpp
enviromap getColor is returning what I belive to be the right color!!
Need to set up SW reflections before testing can began.
Completed SW rendering for enviroment mapping and SW reflections with a cubemap