Created and initialized player class to start
	movement and render tests
Merge branch 'playerMovement' into playerClass

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/ProjectFlightSchool.vcxproj
	ProjectFlightSchool/ProjectFlightSchool/ProjectFlightSchool.vcxproj.filters
Merge branch 'development' of https://github.com/SvinSimpe/Project-Flight-School into playerClass
Player handles input and moves asset
HandleInput function is modified. Get an instance from Input and
	checks if WASD i pressed. The passes direction and speed
	to the Move function which affects the players postion.
Merge pull request #26 from SvinSimpe/playerClass

Player class
Fixes for the Input feature
	Input class:
	-Removales:
		Unnecessary Interpetrate function,
		The return value from Update.

	-Additions:
		Cursor position and update.

	KeyDefines:
	-Addtions:
		Id for left mouse button, currently unused.

	System:
	-Additions:
		Cursor now locked into the window when it's in focus.
Merge branch 'development' into InputFixes
Fixed missing blankspaces
	Fixed the missing blankspaces to be up to standard
Removed unused variable
	Removed an unused variable
Add collision structures
BoundingBox and BoundingCircle both have an Intersect function used for
	collision check.
Structure changes
Changed the structure of our classes to fit future event-related needs.
Merge pull request #30 from SvinSimpe/InputFixes

Input fixes
Unclipped the cursor from the application window
	Commentated out the ClipCursor call in the update function
	of System.cpp for easier debugging.
Merge pull request #31 from SvinSimpe/playerCollision

Add collision structures
Added fileformat
Added fileformat (exporter and a simpler importer).
Some more structure changes and test code
As soon as the Client presses anything, it disconnects from the server,
this is just for testing.
Merge pull request #32 from SvinSimpe/exporter

Added fileformat
Player movement fix
Player position had an incorrect value when opposing keys were
	pressed.
Re-added some stuff
In my previous commit I removed some things that needed to be added back.
Merge branch 'playerMovement' into playerCollision