2014/11/27
-Modify code for Bonus.cs
Merge branch 'bonus_design' of https://github.com/enlart/Freefall into MergeWithBonus
2014/11/28
-Level 1-1 optmization
2014/11/28
-Level 1-2 optmization
2014/11/28
- Level 1-3 optmization
2014/11/28
- Level1-4 optmization
2014/11/28
- Level 1-4 optmization fix
2014/11/28
- Level 1-5 optmization
2014/11/28
- Level 2-1 optmization
2014/11/28
- Level 2-2 optmization
2014/11/28
- Level 2-3 optmization
2014/11/28
- Level 2-4 optmization
2014/11/28
- Level 2-5 optmization
2014/11/28
- Level 3-1 optmization
2014/11/28
- Level 3-2 optmization
2014/11/28
- Level 3-3 optmization
2014/11/28
- Level 3-4 optmization
2014/11/28
- Level 3-5 optmization
2014/12/1
- Modify GADUBanner.m to keep ad always portrait
- Setup level  definition and next level unlock from level 1-1 to level 3-5
- Improve AssistantItemHodler.cs performance.
- Fix UI bug for Equipped Items , the bug that cause some items might be display twice
- Add analyze code for TrashMan, the code that can exam the time that TrashMan take to initialize a recycle bin. Further more, this will be used to analyze the time that each level take to load.
- Comment some Debug log.
2014/12/2
- Add ignoreTimeScale to MusicManager
- Fix GameController bug