Added the Fight Manger’s ID to GameInfo.
Removed unnecessary and potentially confusing EXE’s and DLL’s.
Removed exclusion of .exe’s
Deploy new version.
Added a Equal comparison to PublicEndPoint.
Added GetAllGames method to registry and restructured tests
Added logging to sample client code
Deployed server program.  Includes more stable starting and stopping.
More stable QueryAlive protocol.

If servers get disconnected, they will not be removed from game.
Added a FightManagerId to the GameInfo object and a Equals method to PublicEndPoint.
Merge branch 'master' of https://bitbucket.org/stephenclyde/cs5200f14 into test

Conflicts:
	dSoak-Common-CSharp/SharedObjectTesting/GameInfoTester.cs
	dSoak-Common-Java/src/SharedObject/GameInfo.java
	dSoak-Common-Java/src/SharedObject/Penny.java
	dSoak-Common-Java/src/SharedObject/PublicEndPoint.java
	dSoak-Common-Java/src/SharedObjectTester/GameInfoTester.java
	dSoak-Common-Java/src/SharedObjectTester/PublicEndPointTester.java
Added more features to to FightManager and Sampler Player
Recompile to point to AWS GameRegistry.
Merge branch 'master' of https://bitbucket.org/stephenclyde/cs5200f14 into test
Fixed Copy property of GameInfo and added relevant test cases.
Change the way Nounce’s worked in the DigitalSignature.

There change should have no impact of players.
Added a comment to PlayerInfo about a possible future feature.
Deployed a new version of servers.
Updated Java library with the right JSON serialization (GSON from Google).
Restore deleted code from the dSoak-Common-CSharp directory