Platform Player 2D check in with example scene
Slight update to readme and instruction
changes merged from perosnal project, delegates added, bug fixed, small additional functionality added
Fixed motor to consider collider bounds instead of renderer bounds. Also updated readme.
Updated beta out package
Changed coding style to unity standards, created better support for top down, custom editor to remove unnecessary fields, remove reliance on rigidbody2D.AddForce and instead directly set the velocity
Updated readme, fixed custom editor bug where air acceleration wasnt showing up
Updates to readme
Another change to readme, this time I used a markdown viewer to make sure I got it right
Checking in scene incase something was missed
more readme updates, typoes
Better temporary (hopefully) solution to editing layer index
Checking in updated out package
fixed broken platform scene
Slightly better solution to multiple editing problem with layer index
added release link to readme
Setting up for release