Finished region identification by player

-player turns on “health regen” (particle effect) when in friendly
territory
-caveat: must be bound by lanes after instantiation
-optimized region code
-added a rigid body to player prefab to calculate collisions and a
collider to the lanes for trigger
-scared that i’m adding a decent amount of local variables in player
and am calculating the player’s position in relation to territories in
the player class - HOWEVER it’s only called when it needs to
-jk