Slightly improve queue pause

It's still bug-ridden but at least it /tries/ to work now.
Make the entity combusts event smart

It fires a bit often
Make the item move event smart

It fired fairly often on some servers.
Also, improve some regexes and enable entity scripts for the combust
event
Make debug:false work properly in item scripts

Don't show 'filled x with y' debugs for tags in an item script if
debug:false is set on that item script.
Fix the <script> link in script.constant

Sorttttttaaaaaaaaaaa
Make SQL connections run Async

Also set a timeout that the internals don't bother following but *try
anyway*! Also make SQL holdable.
fix on block ignites for lightning

player is null when lightning is the source
Fix tagmanager debug state

ScriptEntry's don't always have scripts + sometimes a filter is used to
control what should debug.
Add more details on the SQL command

Just some meta work
Sanity-enforce order in the define command

Don't allow backwards define arguments, as that creates issues like -
define value:! not working.
Make a missing <npc> or <player> an error

But not if there's a fallback
Unescape internal text more often

To prevent issues with escaped text not matching up with its true form
Make fallbacks hide more errors

<el@val[3].potato||null> shouldn't error - it has a fallback!
Escape the [] symbols internally

Those are big security risks, as they are often parsed as dynamically as
<> are.
Make format scripts respect the debug: option

At least for 'filled tag with x' debug
Add queue link to SQL-related errors
fix a listener bug

getSaveName wasn't in use
Add tag server.get_players_flagged

More flag control + some internal work to support it.
add tag server.get_online_players_flagged

More flag control!
add tag server.get_spawned_npcs_flagged

More flag control!