add object divElement, Molpy.newObjectDiv()

create function Molpy.newObjectDiv that returns a div

add divElement property to tools, boosts, and badges
objects call Molpy.newObjectDiv() with relevant arguments on creation

changed icons using id for identification to classes (will allow for
favorites to have icons as well)
priceHTML function, fiddling

move price generation to a separate function

Remove creation of div on creation of object. It would kill mobile
devices to store a div for everything all the time... that's part of why
the refactor is needed in the first place. DOH!

add getDiv functions
fix fireproof description
new OnMouseOver and OnMouseOut, refactor to use existing functions

add new handlers for mouse over and mouse out, browsers are meant to
handle that stuff, so lets let em instead of recoding it ourselves

refactored Molpy.newObjectDiv to use the various Get functions

some modification to those Get functions
Merge pull request #835 from LucidCrux/fireproof_fix

fix fireproof description
Issue #837

Behaviour depended on browser...
Add a digit to a Molpify
Merge pull request #838 from waveney/wav25

Issue #837
changelog
Refresh on class change to fix #529 #737
limit Shadow Feeder #747
Shadow Feeder active/level/description fixes
flux crystals from vaults for #673
Issue #841
Panther Rush level 0 and 1
better way to do iit
Yet more decimal options
Stop rifting to Minus unless you have chips
Issue #726
ReadMe