#12 imported Voronoi realization of Ben (http://www.codeproject.com/Articles/11275/Fortune-s-Voronoi-algorithm-implemented-in-C), implemented simple visualization tool: create random points, calculate Voronoi diagram, view diagram, change zoom level
Closed #13 Tested Burhan realization, definitely its better. Added it as a default
closed #14 - calculate mesh of cells, added Server.Console launcher project, make Server library
#15 Implemented simple color filling of chunks, contained in cells, added some generation settings control to MapVisualizer
#15, #16 Implemented some box-blur like algorithms to prevent sharp edges between zones, added zone mesh support to Hills generator at server, added some new distinctive blocks to client, fixed enemy player factory (client)
Merge pull request #17 from Silentor/Voronoi

Server and client works with Voronoi based map generation