Gofmt. Changing monsters to be red so it's more evident that they're dangerous
Adding more stats
Moved stats into its own package, refer to it in a few places
Now when you start fighting monsters you get a description of what you're about to face
A few more 'clever' phrases.
Adding an end to the game, when you kill all monsters
Cleaning
Changing the name to 'rogue typer'
Refactoring to use the render package. Breaking up the render method
Rendered the dividing lines so you can see where the words are going to stop being effective.
Adding a countdown timer
Adding a multiply func
Added mechanic where you can't leave the current room until all the monsters are cleared out