GUIMovement to Movement.cs integrations

had to adjust the ">" and "<" for up and down in Movement.cs. After that
adjustment, movement worked properly.

Also removed all the testing variable used in GUIMovement during testing
phase last week. Everything works properly now.
Merge pull request #55 from jajav33/master

GUIMovement to Movement.cs integrations
added Reseeding

Added reseeding for the die.
Merge remote-tracking branch 'upstream/master'
Merge pull request #56 from jajav33/master

Added reseeding to the Die in GameplayState