allow ground units to move at full speed at depth < 7
Remove green primacy from enemy colour #7 (straw yellow)
Metal layout for Avalanche v2. This fixes a metal spot with 1.69 or so metal while the standard is supposed to be 2.
Less code: Move ToSI to utilities.

Rename round.lua to numberfunctions.lua (like tablefunctions.lua).
Contextmenu (unitstats) has option for SI.
Merge pull request #235 from wagonrepairer/master

Less code: Move ToSI to utilities.
Merge pull request #234 from Skasi/master

Metal layout for Avalanche v2.
Merge pull request #230 from dvr333/straw_yellow_fix

Make enemy colour #7 (straw yellow) not look vaguely green
VERSION{v1.2.9.6}
Experimental Brawler change:
 * Halve fire arc.
 * 30% less DPS.
smoother depthmod curve
Linear depthmod 0.07 for all depths.

This way:
depth 0: 100% speed
depth 1: 93% speed
depth 6: 58% speed (former 40%)
Merge pull request #213 from Anarchid/ford-pathing

Allow ground units to traverse fords at full speed
Speed is sent to chat, desync is probably sent too.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Added cheating, desync, speed change and resign to chat area.