[mr3254] Move SelectVictim() from SD2 into base CreatureAI; Add a new short variable "self" for use instead of m_creature (hi Delphi :)
[mr3255] Make possible send mail from SD2; set spells 61819, 61834 as positive
[mr3256] Vehicle system improvements
Forgotten
Fix compile
[mr3257] More safe iterator deletion in realmd
[mr3258] Use ByteBuffer::rfinish() instead of ByteBuffer::rpos(ByteBuffer::wpos()); some codestyle
[mr3259] Implement SPELL_AURA_PREVENT_RESURRECTION
[mr3260] Prevent cheating on SD2 scripted menus
[mr3261] Fix MoveFleeing() for self and handle UNIT_FLAG_DISABLE_MOVE in MoveConfused()
Fix compile
[mr3262] Implement SPELL_ATTR_EX5_DONT_TURN_DURING_CAST
Merge commit 'f1dc7811bb5db7b9d05873ebea770d467c8bcdc4'