Got all the forms working in tabs. Next step: create the magic ajax to approve/reject applications. After that: rework the rest of the module to reflect the changes in functionality.
magic ajax done. Next: rework the rest of the module to reflect the changes in functionality.
meanwhile: moving the autocomplete function & menu entry to phanta_CMS, as that makes more sense.
Okay, I think I'm done. @_@ Knock on wood, the code should work, short some labeling shortcuts.
Okay, I think I'm done. @_@ Knock on wood, the code should work, short some labeling shortcuts.
adding un-GM code.
fixing some details regarding passing an entity and starting on the placeholders for the no-js forms.
fixing sometypos
fixing sometypos
Code clean-up. Adding assorted messages and re-directs, cleaning up variables and comments.
Better validation of whether a player still has characters in the RP.
adding soem panels for the character and GM add forms.
adding soem panels for the character and GM add forms
in the process of getting out key info for this form.
So. Ideal widget to handle open threadsé Ming is now operational. Next step: Debugging, prettying code, and an assortment of trivial fixes
So. Ideal widget to handle open threadsé Ming is now operational. Next step: Desome minor tweaks to get the nojs message to display neatly. <__< I'll hit the start-it-as-disabled/handle no-ist aspects after sleep.
So. Ideal widget to handle open threadsé Ming is now operational. Next step: DeMoved the options building into a helper function. Need to look into preventing people from seeing the comment form if they don't have charries.
So. Ideal widget to handle open threadsé Ming is now operational. Next step: DeLess than ideal outlier behaviour, but hopefully I can streamline that. Tentatively OK for wider testing.
So. Ideal widget to handle open threadsé Ming is now operational. Next step: DeUpdating phanta_feature with apropriate new views and other widgets.
So. Ideal widget to handle open threadsé Ming is now operational. Next step: Deand adding the userfull new files.