moving addins to each class - fk stretch done, ik not quite
ik stretch working, but not inverse scale
Idea for bendy
moved zero/sdk creation to utils
curve bendy chain position done, tangent constrain not
submitted to ribbon arm...
ribbon arm done - ik/fk next
trying out inheriting everything from a pyNode
vclass noodling
set/get methods for storing all instance variables in maya attrs
gearing up to duplicate_chain
Merge branch 'super-oop'