Good memory.
Non-Addictive Personality.
Animal discord and unlocks high thirst and high metabolism as starting traits.
Clumsy.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into creature-rework

Conflicts:
	src/ranged.cpp
Archery booking

Added two more recipe books and distributed the recipes to them & some
of the archery/survival ones.  Left the selfbow and field-point arrows
autolearned so folks aren't left completely unarmed in a no-city game.
Eagle Eyed.

Not a copy of anything extant, this one's actually new.
Bugfixes

* monster damage absorption (armor) actually works again now
* monsters that are immune to damage types (MF_ELECTRIC, etc) are actually
immune
* monsters with MF_PLASTIC now properly mitigate bash damage
Inodorous.

Yeah this name isn't my favorite either, but do you have any idea how
hard it is to come up with a name for something like this? There's no
single good word in the English language for 'doesn't particularly
stink' - go ahead, look it up. I tried.
Capitalizes names of martial arts in mutations.json to match similar entries.
Added microsleeps

They work fine.

Incidental testing: yeah, hibernation definitely has an issue with
aboveground processing-needs.

However, this tester caught a cold, coughed a lot, and eventually had a
zedog jump through and attack.  Thanks to the fatigue penalties and the
auto-sleep, the mobster never had a chance.
ignore empty overmap-search strings
Effects on player now save properly

Still a hack, will eventually put JSONSerializer on Creature to allow all
creatures to be serialized
Fix typo in names json.
Add interface option to toggle if vehicle armor plating changes
the color of the vehicle part or not
add player::bionic_by_invlet function
change keys for bionics and scroll the list
don't show menu if no construction is available
Incorrect skills required to craft a javelin.
Merge pull request #4991 from sduran/master

Incorrect skills required to craft a javelin.