setbotbalance setbotlimit binds
cancel spaghetti.latergame earlier
pass the correct ci struct in dummy savegamestate
saveteam module, persist team across reconnects
use saveteam in zombieoutbreak
better handling of empty zombie server
use autoteam hook to set teams in zombie mode
set serverbotbalance off without restoring state (vanilla sets that on unconditionally)
temporarely disable teamkill-backfire