Tweak Enviromine Config

- Stop generating default armor configs
- Reposition status bars (were making the UI really tall, and overlapping with other UI elements, causing issues)
- Disabled update checks
- Tweaked physics settings (some put back to defaults, set default stability to strong (to prevent unwanted physics simulations), and changed entity ID to 5 (From: https://github.com/BakermanLP/ModpackProjectRETv7/blob/master/config/enviromine/EnviroMine.cfg#L95) will have to test later to see if these help anything)
Infernal Mob Tweaking

A lot happened here today...  should be more in line with #13, but probably not done yet.

- Most overworld mobs will never be infernal, only a few may become infernal (endermen, etc.).
- All Twilight Forest boss mobs should be infernal (might have missed a few) and a few select "henchmen" or dungeon mobs have a chance of being infernal as well.
- All Nether mobs can become infernal.
- All End mobs can become infernal.
- Ender Dragon will always be infernal.
- Wither will always be infernal.
Random Auto-generated Config Updates
Merge branch 'master' of https://github.com/UndeadZeratul/ThereWillBeBlood

Conflicts:
	config/InfernalMobs.cfg
Enable Extra Spawning on Surface

Because more death at night is fun, right?
Remove specific DLDungeons Themes

as Lycanites should have native support for this on its own.  If they
end up still needing these, I'll re-add; but for now, they don't seem
necessary, so I'm going to trim the fat a bit and remove them.
Remove Roguelike Dungeons

Because it dun goofs all day erryday.
Auto-generated Config Updates

More Entities being added/synced up, that is all.
Add Better Storage

Closes #6
Add TiC, Iguana's Tinker Tweaks, and TiSteelworks

The existence of these mods is a WIP, but for now I'll mess with them
being included and see how it goes.
Add missing Better Storage Configs

Auto-generated Enviromine configs, mostly.
Better Storage Tweaks

Nerfed a few things, and disabled some other unnecessary things:

- Backpacks only have 2 rows (for now, may bump back up if found to be too annoying) considering it's a portable container.
- Disabled automation options, partially just in case someone adds a mod in the future, and partially because hoppers
- Disabled several items/blocks, such as the locks and keys, as they're really not needed; also disabled crafting station as TiC has its own, and drinking helmet as it just doesn't feel right even if it is only obtainable via dungeon chests.
TiC Tweaks

Nerfed a few things, disabled some other things:

- Disabled Oreberry Bushes and Gravel Ore.  Oreberries are free resources, and gravel ore will be added in CoFH
- Removed ore doubling, as it's basically unnecessary without giant tech mods
- Removed non-metal mattocks, as they are pretty cheap early on, should be something worked up to.
- Disabled floating slime islands (hopefully), as they just seem out of place with what I want.  Blue slimes still spawn, though.
- Disabled being able to craft endstone, as for one it's unnecessary, and two if it was worthwhile, then it's breaking progression.
TiSteelworks

Nerfed things here and there:

- Removed ore doubling, that's not what this will be used for, and there's just no need.
- Removed steam production...  because nothing uses steam. so y u do?
- Nerfed Pistons, because hardcore modpack.
- Anvils and Flint & Steel actually require steel.  Should gate progression a bit.
Iguana's Tinker Tweaks, Tweaks

Hooray for redundant mod names!  Anyways, I nerfed a few things here too:

- Normal Hoes are disabled, that's what the mattock will be used for.
- Nerfed Silky Jewel recipe, because silk touch 2 OP.
- Removed the diamond & emerald modifier because steel is available.
- No bonus modifiers; you get whatever's given to you, end of story.
- Removed mob head boosts, they're kind of silly anyways.
Enable Iguana's Tinker Tweaks override module

Should help with tweaking things.
Tweak Ender Backpack Enviromine Properties

Give it a little bit of insanity...  It IS a portable enderchest, after all.
Add Clay Lava Bucket Enviromine Properties

Should be the same as an iron one.
Reposition Armor HUD

It's conflicting with the Enviromine status bars.
Generated Enviromine Config Update