Reporting competitors to players at the beginning of the sit_n_go
Change of comment
Renamed Player service to PlayerStrategy service to better reflect it's scope
Namespaced thrift interfaces
Moved thrift files to more appropriate location
Player strategy writes received messages to stdout
Moved player strategy creation into a builder object
Moved log line
Moved files into a namespace
Converted console message to log message
Refactored to introduce the player class
Some more refactoring
Isolated business logic of croupier from plumbing code towards thrift
Tests for the handler
Moved transport open out of player builder (where it didn't really belong...)
Added croupier service tests to CI system
Build fix and added cucumber to the gemfile
Reconsidered use of cucumber, and removed it
Test for the first croupier story
Added cucumber to CI