New files with running game
Merged Evan's code with Jordan's
More updates
Crabs come from both sides and other additions
Explosions and debug in progress

If statements around the crab drawing...

Also increased speed of crabs to make debug faster
Enemy health/size/speed variables + fixed explosion bug
Merged code with the upgrading system and the archery tower
Added spikes during upgrades
Fixed explosions of enemies on the right side, added a health bar (however 0 health/end game sequence still needs some fixes) and enemies now come from whole range of y values
Reworked wave system, put in new enemy and new spell

New enemy causes lag for some reason, also doesn't load unless an
obscure line of code is implemented, so I have the commented out.
Reupload
Adding all changes