First commit of current local project.
- moved levelUp logic to its own function in brain.cs
- increased amount of coins removed on death to be 10% of current level (level/10) (eg, level 2 = 120 coin goal = 12 coins removed per death)
Started tracking number of tiles spawned per round (will be used to difficulty ramping)
Build 0.01
resaved scene
Merge branch 'develop' of https://github.com/pelcz/Climber

Conflicts:
	Assets/Climber/Scripts/brain.cs
	Assets/Climber/Scripts/spawnTile_volume.cs
	Climber.apk