Moving gcode parsing and speed improvements into 1.0.5
made the window drawing (graphics2d) get its size from the client area rather than what we expect the size to be.
The mac does not currently constrain the size and this at least makes the drawing fit in the smaller view.
Merge branch '1.0.5' of https://github.com/MatterHackers/agg-sharp into development
Merge remote-tracking branch 'origin/master' into development
removed
Merge branch '1.0.5' into development

Conflicts:
	SerialPortCommunication/SerialPortCommunication.csproj
As I learn git these errors will hopefully become less frequent. I don't even know how this project file got into 1.0.5
Merge branch '1.0.5' into development

Conflicts:
	SerialPortCommunication/SerialPortCommunication.csproj
Fixed a terrible problem with the gcode parsing that resulted in print leveling not working.
Merge branch '1.0.5' into development
Working on adding partial rendering for a layer
Merge remote-tracking branch 'origin/development' into development
This file is disabled but these changes were global search and replace,
so I left them in.
Put in a hello world sample application.
removing dead code.
removing dead code.
Created an ImageSequence in agg and renamed the one in Gamming to GameImageSequence.
Created a new ImageSequenceWidget that holds an ImageSequence and animates it and invalidates to change frames.
Renamed ImageBMPIO to ImageIO
Added ExpandToInclude to RectangleInt
Added the ability to set the start and ending ratio of a layer in the gcode renderer.
This lets us see the order of rendering in the gcode view (like gcode.ws).
Made sure it always renders a feature.
Added a string helper that lets us use an extension method to format strings easier.