bigass update!

- moved old assets out into an “old” folder
- created a template scene that has a room, player, some cubes etc for
showing how it works
- updated build settings to ignore old scenes
- fixed jumping and moving to not suck anymore
More stuff!

- I forgot to save because I’m brilliant
ignore userprefs
Footstep sound effects in
updated walls, floors, and ceiling to be objects

- they were planes originally, and planes don’t collide on their back
face (bad)
- made footsteps quieter
Rotator has sound effects
shooting sounds in for clicking
more uncommitted changes, I'm a genius
removing AudioListener from the camera
Lens flares and blank levels for people to work with
better sound effects as per bills request
fixed spammable rotator sound effects
all sorts of changes here

- moved pause functionality out of the default script and into the grav
controller
- changed the way levels transition, theres a fade-in / fade-out now
with new goal and start objects
- updated all scenes with these new objects
- removed extra audio listeners from scenes
- project build is all set up, levels transition properly now
arrows added to HUD
started work on level 1
Slowed the speed of rotation down
level 2 done, shows gravity