Rasterize lines.
Display
Fix line bug.
Interpolator no longer template argument.
Remove printouts.
Removed unused stuff.
Use Uniforms. Real matrix calculations in vertex shader.
Fix interpolator swap.
Orthographic projection.
Display after all primitives are rasterized.
Perspective projection.
Define output types in shaders.
Spaces instead of tabs.
Rename to .h
Restructure.
Move shader type dependencies to render call.
Texturemapped lines.
Textured triangles. First go.
Clear framebuffer function.
Animation.