Add animation controller and animations.
Add runner 'Dan' and create prefab.
Add `alive` property to enemies and coins and sync state/display.
Disable import scaling.
Ignore animation materials.
Use animator states to control runner behavior.

Config values tweaked for gameplay and animations.
Move materials ignore to new file and add ignore for material meta files
Sync animation states over network.
Merge pull request #20, branch 'integration-animation'