added always stopping at the line
added logic to repeat game, align yourself with another exchange if you're stuck in a dead zone (instead of crashing into walls), and commented everything
deleted unused code and fixed syntax errors
added remembering what side of the field we're on
added code to over-turn on either side
fixed minor bug
added dynamic braking for very fast speeds
merged faster dynamic braking
added checking which side of field we're on based on side beacon
seeking server works, if starting from middle of side
fixed merge conflicts
finding five beacon
updated test code and libraries to push