working spell animations! Revamp of animationprocessor, new LifetimeProcessor, VisualEffectProcessor
mostly working spell effects
really working for reals now animations
tweaks to heal spell appearance; heal spell externalized to json
meteor animation
shield animation
physical attacks have effects
attack fx don't trigger when dead, or past collidables
Big UI update: refactoring, Spells with cooldowns, new movement/attack indicators
Cooldown counter implemented; bug fixes
Better turn indicator
Reformulated stat display