* Added SCS_NOATTACK and SCS_NOATTACKCOND, makes unit can't attack under this state, example when player on Costume Option
* Cleaned some hardcode checks for relying on status_change.cant struct
* Removed hardcodes to set 'opt_flag' on status_change_start and status_change_end_ by relying SC's OPTs and OPTION from sc_config_db file
* Changed OPT1 desc on sc_config documention, by using OPT1 means also accept its behaviors

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>