Blob spore buff.

Blobs deal pure brute damage, Which can be 90% reduced by alot of powergaming with armour and jumpsuits
(and 100% if you aug yourself too)

Blobspores now add the "spore" toxin (the same one from their death clouds) at a 33% chance per attack.
The default value is 5 spore toxin, but is 15 for Blob zombies.

Expanding a tile to make a new blob tile now does less brute damage, in exchange for this, it now deals between 0 to 15 Toxin damage as well.

Moves blob spore mob to own file.

thread that the toxin idea game from: http://tgstation13.org/phpBB/viewtopic.php?f=10&t=1304
Using the pre made blob one was just icing on the cake.

I'm pretty sure that, if it's checking melee armor, this will be blocked by melee armor. Maybe. I'm not sure how the apply damage proc works, though.
Also I'd suggest making it a minimum of one tox damage.