started new branch for new task
in the middle of writing code for new game, changing rigs
need to test on a machine with a plum. think I have basics for loading more than one fruit type
have basic task much closer now
stopped infinite reward after remembering banana
changed up how keeping track of fruit. making more sense, keeping dictionary of fruits. does still assume will always be using different fruits, not sure if that is a valid assumption
now working for arbitrarily large amount of fruit
beth now wants all other fruit to be the same type, so changing fruit again. now trying to make it versatile enough to encompass both tasks.
trying to figure out best way to deal with fruit. playing with adding a second dictionary.
making progress, but have to do something else, re-working creating models
switching computers
made a mess, but need to get off this computer
have basics working again. like the redesign. still can't do much testing, because of the way pandaepl is designed, but methods are getting clearer and smaller. going to adapt fruit.py for gobananas
done me some refactoring, making things useable for both gobananas and banana_recall. looking good.
added method in fruit so that we can use it in gobananas. moving to another computer to test it out
still testing changes made to setup_trial in fruit.py for gobananas and repeating trials
did more testing, minor name changes and refactoring
have plum collision sphere working now, doing it programatically
fixed old bananas
have fruit-to-remember repeating in same place, but now will need another fruit after remembering and before new fruit-to-remember. ugh.