Dumping my brain into the TODO
Forgot this
Megaboss System notes
gg
Basic Dynamic Array implementation using manual memory management (OH MY), also base implementation of the MegaBoss event (currently a 1 in 100 chance of occurring on level entry)
Do this check slightly better, it's still bullshit though
WHOOPS
MegaBoss in the Outpost would be very bad
I can't even begin to imagine how long this has been broken.
Basic prototypes for 7 different map events that can now happen.
Do two iterations of damage so Malek's Armor doesn't fully absorb it
Tweaked a bunch of stuff and renamed and moved some stuff around, added a alert sound for the nuke event
Merge branch 'master' of https://github.com/Kyle873/DoomRPG
More tweaky stuff
FGSFDS AGAIN
Apparently nullptr can be something other than the empty string
More turret stuff, started working on the quick menu
Yay stupid mistakes
MUH FEELINGS
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF