Fix breakage of the old Lua API due to recent changes

Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed

Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
Merge pull request #5832 from obrakmann/fix-old-lua-breakage

Fix breakage of the old Lua API due to recent changes
Merge pull request #5834 from Squiggles211/heli-turn

Increase Chinook landing speed and removed turn before landing.
use TickRender() for RenderSprites and PaletteModifier
new trait WithMakeAnimation
ActorMap is updated in Tick

so we can't search for adjacent actors in TickRender
new PauseState to differentiate game and editor pausing
freeze animations during pause to visualize it better
fix problem with cnc nuke leaking the long idle sequence Tick

and avoid magic numbers
disallow building placement when the game is paused

touches the most glitchy case of #3277
Fix non-infantry support units starting on subcells.

Fixes #5378
Add myself to AUTHORS
Merge pull request #5838 from obrakmann/fix5378

Fix non-infantry support units starting on subcells. Fixes #5378
StyleCop and avoid redundancy
Merge pull request #5640 from Mailaender/editor-tick

Separated Tick and TickRender more cleanly
separate content install from loadscreen
unify install from CD logic
unify music install and add a download option

closes #4759
rebase bit rot crap