- fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check.
Merge branch 'master' of https://github.com/rheit/zdoom
- Cleaned up some of the reflective code.
- Added null checks to AIMREFLECT.
- The missile being reflected now corrects the z velocity to perfectly reflect towards the actor's middle.
Merge branch 'reflectfix' of https://github.com/MajorCooke/zdoom
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.
- fixed: When a player drops his inventory, the dropped weapons must be checked for their class to ensure that they are not DehackedPickups which cannot be modified as intended.
Custom cursor in OS native backend without global variable
Further cleanup of i_main.mm
Internals of native OS X backend event processing are no longer exposed
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor