Add camera path example
Change path points
Merge remote-tracking branch 'origin/master' into camera_path
Fix to match master
Changed types as they where re-declared in the implementation anyway and created a compiler error.
Add computation of direction vectors
Changes due to auto-formatting from my IDE
Merge remote-tracking branch 'origin/master'
Simplify code
Find better control points and visualize camera path
Merge remote-tracking branch 'origin/master' into camera_path
Experimenting on camera path
Merge remote-tracking branch 'origin/master' into camera_path
Change camera path
Created Transparency example
start refactoring transparency example
Merge branch 'master' into transparency
Finish refactoring transparency example
Merge remote-tracking branch 'remotes/origin/master' into transparency
Rename shader files for transparency example