DSP: remove redundant expression
DSP: add inline opcode documentation

While further increasing the table width doesn't make the code any less
ugly, it makes it easy to generate auto-comments in the IDA processor
plugin. Also, use spaces for alignment instead of tabs.
Initial removal of the actual console functionality on windows.
Purge wx elements of the console.
Tiny cleanup to WII_IPC_HLE.cpp.

- Inlined loop vars in statements where possible.
- Eliminate some explicit iterators with foreach loops.
- Kill off some newlines that weren't necessary.
Eliminate the magic constants in the switch statement in WII_IPC_HLE_Device_FileIO.cpp's Seek function.
CMake: remove USE_SHARED_POLARSSL_LIBRARY

This could easily be mistaken for a Dolphin option.
ogl: optimize real xfb a bit

Both nvidia + mesa seems not to optimize x / (2**n) to x >> n, so we do it ourself.
merge common parts of encoding shaders
MathUtil: Change Log2 return value to int

Log2(u64) can't be bigger than 63, so there is no need in forcing a 64 bit value.
So just using a common int seems more natural.
TextureConverter: Use Log2() and shifts instead of multiplications/divisions
Rewrite texture tiling implementation

inline halfxb

So we know which is the first pixel by masking.

inline xl

inline xb a bit

inline yl

inline uv1.x shift

remove likely wrong guessed ternary operator

add pixel layout comment

inline xel

optimize the shifts a bit

inline xb

optimize shifts in a second step

extract xb

rename all variables

calculate cache line by position.x

Revert 5115b459f40d53044cd7a858f52e6e876e1211b4 "optimize the shifts a bit"

It seems I was wrong, the other way is the more natural.

use x_virtual_position instead of uv1.x for x_offset_in_block

This looks more natural and the offset should be masked anyway.

substitude factor with cache_lines

move 32bit logic in a conditional block
calculate constant values on shader compilation
Merge duplicate parts of sampler into header
remove (ATTR|VARY)(IN|OUT) macros
Merge pull request #107 from lioncash/tiny-cleanup

Tiny cleanup of WII_IPC_HLE.cpp.
comment fixes
Merge pull request #110 from Tilka/polarssl1.3

CMake: remove USE_SHARED_POLARSSL_LIBRARY
Initialise entropy correctly for ssl.
Merge pull request #108 from degasus/GLSLUtilShader

GLSL utility shader optimization