Wall detection! For climbing!
Merge remote-tracking branch 'origin/player' into player_climbing

Conflicts:
	Unity/Assets/Scripts/Player/Player_Movement.cs
Really crappy surface climbing implemented.
 ◕_◕ ༽つ Fuck
Added Input manager to your branch, each player will need their own "InputDevice" from the InControl library.
Improvements to climbing behaviour.
Player will need to take in a index for active controllers to set his controller, but it should work at the moment on all active devices
Merge branch 'player_climbing' of https://github.com/tjdunkinson/AG-GamJam into player_climbing
Walljumping and climbing are fairly solid.
Mirrored values tested from scene into code as defaults.