Better separation between client/server. ptServer->GetClient() represents a networked event.
Serverside version of quests code. Clientside/hud needs to be completed.
Cleared some issues regarding signed/unsigned variables related to JS VM on gamecode. Thanks to @ensiform for pointing this out.
Forgot to fix the Menu methods in the last commit.
Fixed signed/unsigned issue in DungeonManager.cpp that could be VERY bad