Testing with bots (very bad changes, undo at some point)
Debugging; undo these things once done, please
Removed some debugging statements
Made SocketDirect.message asynchronous
Extra info (clientType) for socket connections
Removed some debug output
Merged (logic|client|bot)Path into gamePaths
Applied JSHint
Work on ServerChannel.connectBot
Using clientType more
Fixed type-bugs in connecting vs. reconnecting
Rewrote gameSetup for bots
Fixed setupGame missing node object for bot
Changed 'on' to 'once' in previous change
GameRoom.setupGame cleanup
Removed too much info sent to players in plists
connectBot infers gameName and treatmentName

- also fixed wrong loadGame value
Changed parameter order for GameServer.onConnect
Documentation
Changed connectBot defaults

- and enforced maximum code line length