We are now more optimally playable again

*switched out the malfunctioning locking doors from Xenobiology and
Virology with normal ones for the time being. I still don't know why
these doors failed in the first place. If anyone wants to figure out
why, feel free to do so.
+added a custom cyborg spawning area. It contains a borg charge station,
and is behind a door with robotics permissions.
+chapel now has blue atmos support
+added two loot spawner landmarks for testing reasons.
+added an experimental dig area. Hopefully the canister works. Note this
is a potential high risk area with no access permissions. Whee.
+added portable floodlights to the above area, emergency storage,
abandoned assembly line, and (most numerously) to electrical
maintenance.
*added some random bullshit
*Shiper now fires a special projectile. Does slightly more damage than a
standard lazor.