Better code for the time object. Uses the Open Clonk sky colors and shading implementation by Ringwaul.
Fireflies do not get spawned constantly, but once. Darkness added.
Final change to the color modulation stuff.
- Mushroom placement fixed thanks to Marky
- Fixed ConcatString now named ConcatStrings
all scripts #strict 2
Merge pull request #2 from ev1313/strict2

all scripts #strict 2
Merge branch 'daytime' of https://github.com/gitMarky/gze

Conflicts:
	Objects_GZE.c4d/Environment.c4d/Time.c4d/Script.c
Better code for the time object. Uses the Open Clonk sky colors and shading implementation by Ringwaul.

Conflicts:
	Objects_GZE.c4d/Environment.c4d/Time.c4d/Script.c
Fireflies do not get spawned constantly, but once. Darkness added.
Final change to the color modulation stuff.
Removed old code
- Increased Max.Iterations for PlaceObjects2 because we were already hitting the limit and a rise doesn't seem to cause any significant lag. This produces more nearby material objects now
- Renamed Plant => Flower.c4d
- Simplified code of Flower.c4d
- Fixed flower being in foreground
- Removed mushrooms reproduction
- Removed System.c4g/LessFireflies.c: In GZE we assume that lot's of grass in world is the default.
- Better Distribution of Fireflies: More often but smaller groups
Merge pull request #4 from tyronx/master

Pull from Tyron, and it can be merged!