Remove the concept of EnergyComponents and set it so that an EnergyValue is only of one EnergyType (simplifies a lot of things)
Remove the deprecated assetDir from build.gradle, and bump to Forge 1179
Moving things around
Update to Forge 1180 (Recommended Build)
Smarter localization of Creative Tabs
Fix a naming derp in registering tile entities (and perserve previous names)
Rework the EnergyValueRegistry to be more friendly with the API
More API work
Mark EnergyValueRegistryProxy as final
Some more work related to the EnergyValueRegistry API, should definitely work now
Produce a deobfuscated jar of the mod as well, for addon makers and other modders
How about some new Matter types? Much love to @BigBadChris! (Support him at http://www.patreon.com/bigbadchris)
Small refactor of EnergyValue
Fix support for IEnergyValueProviders - to use implement the interface on your Items!
Stub in a method in the API for returning a list of ItemStacks (may change to Objects) that have an Energy Value between the two parameters
Animated the texture for Dark Matter
Fully implement getStacksInRange, documentation needed still
Get sounds working again
Fix ObjectHolder reference for the Dark Matter Pickaxe, and commit the texture
Commiting a chunk of code