Updated:
New Assets added.
Multiplayer work, kinda.
TODO: Spells:
Elemental Types:
Shadow (reduces sight range), Fire (burns), Ice (slows), Lightning (chance of stun)

Meteor - Brad
Cone - Greg
Line - Michael
Projectile - Done
Wave - Nic

Weapons
Sword - Wes
Dagger - Greg
Hammer - Nic
Axe - Brad

Ranged Weapons
Shuriken - Michael
Crossbow - Michael

Main menu
Weapon select
Talent tree
Pathfinding - Greg
Adding/removing points - Michael

HUD
Health bar - Greg
Weapons equipped - Greg
Cooldown display - Greg
Kills for each team - Greg
Kill/Death each player - Greg
Minimap - Michael
 Ping enemies location every X seconds
 Shows ally location but not vision
 Ally blinks red when hit or low health

In Game
Dissolving walls - Done
Health bars above player’s heads - Greg
Mine - Done
Player take damage - Greg
Status effects - Done
 Making specific effects (burning, stuns, etc) - Nic
Players stats (attack speed, damage, etc) - Nic
Players dying/respawning - Michael
Player model - Wes
Added Demo mode,
Demo mode allows you to test gameplay without needing as server running.

Change Notes:
1. DataGod now has an enum called GameMode{Menu, Demo, NetWorkPlay}
2. GameMode currentGameMode;  holds the current state of the game.
Fixed Network error in demo mode