fixing resource path issues on linux
making nginx executable on linux. DLC tested and working on ubuntu64
improved curlDL by creating file as late as possible.
curlmultiDL still not working.
improvements in CurlDL.
CurlMultiDL is working now. But we need more tests and cleanup code.
fixing cocos2d-x external to latest.
fixing android build
adding libevent depends. needed for submodule
removing more tests from libevent
fixing download for files in subdirectories.
accessor to event manager (useful for other Managers to receive events).
upgrading entityx to get Android config header.
Merge branch 'game/DLC_system_integration' into develop
fix a bug where loading of file coming via dlc will never work and not call the callback.
fix a bug  on android where localhost is not present in URL, and exception is triggered.
cosmetics.
now multithreaded with synchronous curl, called in threaded component...
fixing android multithread downloading behavior.
cosmetics and debug...
Merge branch 'develop' of github.com:asmodehn/WkCocos into game/DLC_system_integration
fixing loading scene to match new loading manager constructor.
Merge remote-tracking branch 'origin/develop' into errorui

Conflicts:
	.gitmodules
	Classes/App/AppDelegate.cpp
	Classes/App/LoadingScene.cpp
	Classes/Lib/Loading/LoadingManager.cpp
	Classes/Lib/Loading/Systems/CurlDL.cpp
	Classes/Lib/Loading/Systems/DLCchecking.cpp
	Classes/Lib/Loading/Systems/MD5checking.cpp
	Include/WkCocos/Loading/Comp/CurlDL.h
	Include/WkCocos/Loading/LoadingManager.h
	Include/WkCocos/Loading/Systems/CurlDL.h
	Include/WkCocos/Loading/Systems/DLvalidating.h
	Include/WkCocos/Loading/Systems/MD5checking.h