powerups, game stack, menu system, reorganized, different level for menu sys
levels, powerup entities, collection task, gear shift
Updated Menu, Tuned Levels, changed recess, relinked pieces
Fixes reported by Benjamin Quach 05/06/2014
- return values at the end of mouse input handlers
- return type for game state was void
Level Progression System (Star Row/Column Rating) Calvin Phung
- still needs a procedural method to generate higher n-levels
- level selection only goes up to n-back of 3 due to 3 rows
updated holdout mechanic
sub-stage. prep for merge. Updated & cleaned levels
Merge https://github.com/emfb760/brain-game
merge with brandon
slider for initial speed, scoring rubric in place, player progress saves
preparing to merge with holdout
added exit gate, and 'white' holdout signals
Merge https://github.com/emfb760/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/project.pbxproj
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/Tunnel.cpp
score display in level selection and small fix with speed slider
Merge branch 'master' of https://github.com/RynsArgent/brain-game
New Swipe Controller