added Mac includes
test.ply is now in assets folder.
Fixed counter and gauge (testing render)
Merge branch 'master' into JesseMOE
Counter and Gauge now render using OpenGL calls, also added comments
Implemented Treasure class and abstracted Object class

Fixed some header includes
Implemented bobbing and rotating of treasure
Rainbow monkey! I will send an email with some details in a second.
Deleted geometry class and added GLM headers
Added get position and set scale to treasure class
Merge branch 'JesseMOE'
Merged Andrew’s Mesh changes to support glm.hpp
Fixed cross-platform issues