Well presumably there is one human player and many enemies. If the human
player touches the enemy then they die, game over.

On Sunday, March 2, 2014, Antoine Grondin <notifications@github.com> wrote:

> In bomberman.go:
>
> >
> > -	// below (x,y)
> > -	for j := y + 1; j < min(y+dist, len(board)); j++ {
> > -		if board[x][j] == Wall {
> > -			break
> > +func traversable(board *Board, states map[*PlayerState]Player, x, y int) bool {
> > +	// Can't walk were other players are
>
>
>    1. I don't understand the "if the human player touches another player
>    then they die". You mean, two human players touching one another die
>    instantly?
>    2. I'll change it so players can overlap, aka revert to original
>    behavior.
>
> --
> Reply to this email directly or view it on GitHub<https://github.com/aybabtme/bomberman/pull/6/files#r10197501>
> .
>