Whole bunch of stuff for the boss fight.

Added several new scripts that manage the shots of both the player and the boss, new boss shot sprites+animations.

I remade the bird since something was wrong with the previous version of it.
Added movement and killing on touch to the boss.
Movement is based on Perlin noise, with variables that can be adjusted in the inspector.
Zoomed out the camera a bit.
Merge branch 'EDevelopment'
fixed where you could see unity blue in lv2, fixed not being able to see aah at the end of lv3, and added a falling lily pad to lv7, deleted unneeded apks
fixed the options menu not loading and reconnected level 3 to the meeting aah cutscene
Merge branch 'master' of https://github.com/Dgilliams/OriginalOrigins

Conflicts:
	OriginalOrigins.git/branches/ProjectSettings/ProjectSettings.asset
Updated kill script

Added red flash to boss fight and made it faster/shoot faster

cleaned up sewer level organization-wise and took out the pipe that was killing the level
so close to being done