added project
simple vector class
updated pixelscreen to use PBO
simple software raytracer
added shading support
beginning the switch to cuda
first working realtime raytracer :)
corrected include defines
switched from spheres to logically correct renderables
added kernelarray
added new default constructor to kernelarray
added planes and stuff to make it look nice :)
add boost dependency to cmake
made it faster and colorful
removed netbeans project files, using only cmake
merge