Reducing the number bones supported to provide better mobile support.
Improving loading times by now rendering the scene while loading.
Updates for better lighting results.
Setting the context creation to proper webgl context.
The animatior now correctly looks at the animation time.
Adding interpolation between key frames to take advantage of high frame rates and smoothen animations.
Load the material from the threejs json object.
Time based camera controller.
Adding better depth shaders to improve the shadow mapping system.
Preparations to clean up the shadow map implementation.
Variance shadow maps with multisampling.
Changing the filtering to create a softer shadow.
Merge pull request #1 from arturo-mayorga/dev-arturo

Smoother animations and Variance Shadow Maps
Simple specular implementation.
Bump mapping.
Merge pull request #6 from arturo-mayorga/master

Smoother animations and Variance Shadow Maps