Creation of frame for display purposes, on init.
minor cleanup
Display classes moved to different package
Many core classes updated with public access methods
GrassPatches now output to display
Patches lacking color gradient for height
Units not yet implemented as a different component
A few new classes created, though currently redundant
Resized Grid dimensions
Update frame method
Added WalkerComponent.
Fixed Displayout update causing jarring line updates.
Removed WalkerComponent and intergrated it's drawing's into GrassComponent.
Merged the drawing of the Units into the GrassComponent.
Allowed the construction of default GridReferences at 0,0
Game now runs indefinitely until stopped by the closing of the Model Walker window.
Includes a print out of the number of walkers in existence.
Switched to a secondary move method.
Includes a new move method using the Ik soo, weighted grass method.
Also a bunch of new distance calculators, that may be later moved to the gridReference class.
One new destination added to the array.
Increased trample amounts.
Increased default grass height.
Minor modifications to thread sleep timer.
Implemented a gradient colour scheme to grass patches based on their height.
Merge pull request #8 from timj11dude/displayExperimental

Display experimental