On move event, the client must send gameId
Update README.md with how to run server on IP
Example for start socket event
Example for move event and starting the game
Improving socket server

- Small refactoring
- Now handles socket disconnect properly
Add GET /games and fix _.contains in disconnect
Check if there is a target to emit disconnect
Canvas + Sockets problems
Merge pull request #48 from NikolaDimitroff/master

Canvas + Sockets problems
Update README.md for new socket server
Bug fix in server.js

- hostId was array instead of a string
- removed empty players; expression after {
Adding guidelines for the exam
Adding tasks for 2nd exam
Add mockup image to 2nd exam 2nd task
Removing extra whitespace in 2nd task's server
Removing more whitespace
Adding link for HTML5 color input
Bug fix in README - it is require("./data")
Moving first exam for exams folder
Merge remote-tracking branch 'upstream/master'